Calculate damage over time

Komaqtion

You can change this now in User CP.
Reaction score
469
Why not just copy that single action then...
 

Attachments

  • Helping Out 2.w3x
    58.3 KB · Views: 167

Archideas

Active Member
Reaction score
32
Also got another spell I could use some help with. It's the Stalk spell I saw from the Spell Idea thread.

Name: Stalk
Type: Active
Targets: Single Enemy
Description: The Stalker choses one enemy within 500 range to stalk. As long as he remains within a 850 radius of this victim, the Stalker has an invisibility which deals bonus damage upon breaking. In addition, the stalked victim gains the "Stalked" debuff, reducing his armor. Both effects are cancelled when the Stalker breaks his invisibility or leaves the radius. There is no time limit.
Bonus Damage: 60/90/120/150 damage
Armor Reduction: 3/5/7/9 armor

So far I've gotten the first part down, which is this.

Trigger:
  • Stalk
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Stalk
    • Actions
      • Set TempPoint = (Target point of ability being cast)
      • Set Caster = (Casting unit)
      • Set TempTarget = (Target unit of ability being cast)
      • Unit - Add Stalking to Caster
      • Unit - Set level of Stalking for Caster to (Level of Stalk for Caster)
      • Unit - Order Caster to Orc Blademaster - Wind Walk
      • Unit - Remove Stalking from Caster
      • Unit - Create 1 Dummy for (Owner of Caster) at TempPoint facing Default building facing degrees
      • Unit - Add Stalked to (Last created unit)
      • Unit - Set level of Stalked for (Last created unit) to (Level of Stalk for Caster)
      • Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire TempTarget
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation( udg_TempPoint )


The next part I'm trying to work on is when the stalking unit gets too far away from the unit (850) or attacks the stalked unit in question the armor reduction debuff is supposed to wear off.

I've never worked with a unit getting out of range of another unit so I have really no idea on how to work with it, though I am looking through the forum as I am posting this. :p
 

Komaqtion

You can change this now in User CP.
Reaction score
469
First, change the event to "A unit Starts the effect of an ability" instead, as yours tend to bug a bit sometimes.

Then, change this:
Trigger:
  • Set TempPoint = (Target point of ability being cast)


To this:
Trigger:
  • Set TempPoint = (Position of TempTarget)


As there is no (Target point of ability being cast) if it's a Unit Target ability...

Then, your going to have to have another trigger with the event:
Trigger:
  • Time - Every .1 seconds of game time

Or something like that, and then create a unit group around "Caster", checking if TempTarget is in that unit group (The unit group looks like this):
Trigger:
  • Stalk
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Set TempPoint = (Position of Caster)
      • Set TempGroup = (Units within 500.00 of TempPoint)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Target is in TempGroup) Not equal to True
        • Then - Actions
          • -------- Do the stuff you want here! --------
        • Else - Actions


That's the basic principle ;)
 

Archideas

Active Member
Reaction score
32
Thanks alot. Don't know why this simple thing had me stop and think for so long. I blame it on those damned brain farts. This is what the triggers look like.

Trigger:
  • Stalk
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Stalk
    • Actions
      • Set Caster = (Casting unit)
      • Set TempTarget = (Target unit of ability being cast)
      • Set TempPoint = (Position of TempTarget)
      • Unit - Add Stalking to Caster
      • Unit - Set level of Stalking for Caster to (Level of Stalk for Caster)
      • Unit - Order Caster to Orc Blademaster - Wind Walk
      • Unit - Remove Stalking from Caster
      • Unit - Create 1 Dummy for (Owner of Caster) at TempPoint facing Default building facing degrees
      • Unit - Add Stalked to (Last created unit)
      • Unit - Set level of Stalked for (Last created unit) to (Level of Stalk for Caster)
      • Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire TempTarget
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Trigger - Turn on Stalk Break Attack <gen>
      • Trigger - Turn on Stalk Break Check <gen>
      • Custom script: call RemoveLocation( udg_TempPoint )


Trigger:
  • Stalk Break Check
    • Events
      • Time - Every 0.25 seconds of game time
    • Conditions
    • Actions
      • Set TempPoint = (Position of Caster)
      • Set TempGroup = (Units within 850.00 of TempPoint)
      • Unit Group - Pick every unit in (Units within 850.00 of (Position of Caster)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (TempTarget is in TempGroup) Equal to False
            • Then - Actions
              • Unit - Remove Stalked buff from TempTarget
              • Unit - Remove Stalking buff from Caster
              • Custom script: call DestroyGroup( udg_TempGroup )
              • Trigger - Turn off Stalk Break Attack <gen>
              • Trigger - Turn off (This trigger)
            • Else - Actions


Trigger:
  • Stalk Break Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Attacked unit) Equal to TempTarget
              • ((Attacked unit) has buff Stalked ) Equal to True
        • Then - Actions
          • Unit - Remove Stalked buff from TempTarget
          • Custom script: call DestroyGroup( udg_TempGroup )
          • Trigger - Turn off Stalk Break Check <gen>
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Attacked unit) has buff Stalked ) Equal to False
            • Then - Actions
              • Unit - Remove Stalked buff from TempTarget
              • Custom script: call DestroyGroup( udg_TempGroup )
              • Trigger - Turn off Stalk Break Check <gen>
              • Trigger - Turn off (This trigger)
            • Else - Actions


Is it all good? :p

*EDIT*

Oh damn, I forgot to remove the buff if the stalking unit attacks a different unit. xP

*Fixed*
 

Summoned

New Member
Reaction score
51
You're probably removing the Faerie Fire effect before the special hit lands. Rather than check for "Unit - A unit Is attacked", do a periodic check to see if the Caster has the Stalking buff.
 

Archideas

Active Member
Reaction score
32
Hmm... I also noticed that with the Starts the effect of an ability the spell doesn't give a cooldown. Stalk is basically based on Chain Lightning.

*EDIT*

Actually, it doesn't give a cooldown no matter if it is Begins casting an ability or Starts the effect of an ability. =/
 

Archideas

Active Member
Reaction score
32
That's odd. I based it off on Channel but it still doesn't give me a cooldown when casted. I tried setting Art Duration to 0.25 and Follow Through Time to 0.25 as well but nothing changes regarding the cooldown kicking in. =/
 

Archideas

Active Member
Reaction score
32
Basing it off Channel didn't solve much. =/ I tried setting casting time, follow through time and art duration to 0.25 but it still won't give me a cooldown.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top