Call in the air support

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Hello all, the forums seem busy atm so what better time to ask a question.
IS it possible to:
Have a hero, with the icon looking something like a space ship, (The hero isn't actually on the map) have an ability called Space to ground cannon or something like that, kind of like in halo wars, the mac cannon. And have it as an AoE spell that can target anywhere on the map, and have the ability look like a huge meteor or shell striking a small AoE somewhere on the map. (Before it hits, a sound plays to the player its striking saying, Airstrike warning or something)
And yeah, can you do this?

Also can you order in an air strike like..
Same thing, you set a designated AoE using a AoE spell like blizard or whatever and then. Not sure how to trigger this, A bomber jet rushes past and a bomb drops and blows up.

CAN YOU DO THIS, cause i think it would be AWESOME.
 
1. Yes, take any spell that targets the ground with an AoE (Flamestrike for example) and change the models. Set the range to the max it will go (999999999) or something.
2. This is also possible. I made something like this a long time ago but I also released the demo map for it. Here is the link to my post: http://www.thehelper.net/forums/showpost.php?p=554387&postcount=8

Each "jet" comes from different locations but they perform the same function. basically carpet bombing the area.
 
for the first one: how would i do the models and stuff and how can i get it to come crashing down

Second one, thats kind of what i wanted but more so one jet, going really fast and it goes past, then wait a second then the ground blows up

And for it to drop something. How can i do this?
 
for the first one: how would i do the models and stuff and how can i get it to come crashing down

Second one, thats kind of what i wanted but more so one jet, going really fast and it goes past, then wait a second then the ground blows up

And for it to drop something. How can i do this?

You don't understand triggers very well just yet do you. If you just want one jet all you have to do is remove the other two from my example. To make the bomb explode at a certain time, just play with the waits. The bomb is the following:
Set Bomber[1] = (Position of BomberU[1])
Set Bomber[2] = (Position of BomberU[2])
Set Bomber[3] = (Position of BomberU[3])
Special Effect - Create a special effect at Bomber[1] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at Bomber[2] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at Bomber[3] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 250.00 at Bomber[1], dealing 250.00 damage of attack type Siege and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 250.00 at Bomber[2], dealing 250.00 damage of attack type Siege and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 250.00 at Bomber[3], dealing 250.00 damage of attack type Siege and damage type Normal
What this does is it sets the current location of the bomber, creates a special effect at that location (the explosion in this case) and then removes it (leak purposes). Then it does the damage, this can be modified as you see fit. To make the explosion delayed just set the position of the bomber, wait a second or two and then continue to the effects and damages.

The first trigger decides where the jet spawns from and where it goes before running the bomb script so that's irrelevant to this. Just add a wait to the start of the bomb script, then it will set the location of the bomb (that way it doesn't set right away) and assuming you timed it right it wont be when the jet is done moving (the distance the jet moves can be changed by changing "Unit - Order BomberU[3] to Move To (Bombtarg offset by 800.00 towards 135.00 degrees)" just change the "offset by 800.00 towards" to a higher value. So then a couple moments after the location is set BOOM! Problem solved.

As for your first question, just change the model in the spell options. It will be under model. This can be done with triggers too, but why when you can achieve the exact same effect with a spell.
 
I looked at the post IceWarrior linked, and I lol'd.

>There are no leaks in either trigger.

And yet, we have this:

Trigger:
  • Meh
    • Unit - Order BomberU[1] to Move To (Bombtarg offset by 800.00 towards 270.00 degrees)
    • Unit - Order BomberU[2] to Move To (Bombtarg offset by 800.00 towards 45.00 degrees)
    • Unit - Order BomberU[3] to Move To (Bombtarg offset by 800.00 towards 135.00 degrees)
 
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