can someone help me

fine93

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How can i make a unit that leaves a trail of flowers like illidans burning footprin.
 

TheOverWhelm

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Illidan's thing is specific to the model
Otherwise you can do a periodic event that creates a flower at the unit's point.
 

TheOverWhelm

Member
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periodic 1 second
set group =Everyone in Rect (make one of entire map) equal to Yourguy
pick them
set TempPoint position of picked unit
create 1 dummy unit [flower] at TempPoint
expiration timer for 2 seconds.
call RemoveLocation(udg_TempPoint)
-End of pick them-
call DestroyGroup(udg_GROUPNAME)


The dummy unit would look like a flower, no pathing, and locust. If my words are confusing, like the destroygroup and removeloc just try it without them.
 

WildTurkey

Previously known as giv_me_rep
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87
Illidan has to have a skill that creates that footprint model? I dont have WCIII installed anymore i just lurk here for fun but i am sure he has a skill that has the footprint unit model as the buff/animation. All you should have to do is give your unit that skill and change the animation of that skill to a flower.. If he does not have a skill the guy above me will definately work but i think this should be easier
 

TheOverWhelm

Member
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I have checked every version of Illidan. There is no skill in any of the abilities that aren't Hero and his basic skill setup.
 

Inflicted

Currently inactive
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Illidan has to have a skill that creates that footprint model? I dont have WCIII installed anymore i just lurk here for fun but i am sure he has a skill that has the footprint unit model as the buff/animation. All you should have to do is give your unit that skill and change the animation of that skill to a flower.. If he does not have a skill the guy above me will definately work but i think this should be easier

I know what you are thinking about.
There is a seperate model, i think it's a doodad that is the Footsteps illidan leaves behind, however it is also attached to the Unit Model instead of being an ability.

Just trigger it, as suggested above.
 

inevit4ble

Well-Known Member
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Cant you edit the doodad to be a dummy unit and periodically spawn them behind the unit with an expiration timer?
 

azareus

And you know it.
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63
You would most likely get lag from too many units by doing that. But you could do it if it's for a movie or something.

The other option is to edit the unit you want it on's model to make the footsteps Illidan-esque.
 
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