Can't remove the rally-point action from the building

Kikac_NNGK

Well-Known Member
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33
Hi all. I tryed to remove the rally-point action from the building. I searched and its not an ability, I searched in Game Constants too but still didnt find anything. So if some1 can tell me how to remove the rally-point from the building.
I hope u understood my problem:eek:



SOLVED
 
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341
Trigger:
  • Untitled Trigger 003
    • Events
      • Unit - A unit Is issued an order targeting a point
      • Unit - A unit Is issued an order with no target
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Issued order) Equal to (Order(setralley))
    • Actions
      • Unit - Set Rally-Point for (Triggering unit) to (Triggering unit)
 

SGT Vejito

New Member
Reaction score
9
I'm assuming your trying to remove the Rally icon from the buildings, so you can have 12 open spots to put units / upgrades correct?

If so use this:

Trigger:
  • Unit - Remove Rally from <Your Unit / Variable Here>


That'll get rid of it
 
Reaction score
341
I'm assuming your trying to remove the Rally icon from the buildings, so you can have 12 open spots to put units / upgrades correct?

If so use this:

Trigger:
  • Unit - Remove Rally from <Your Unit / Variable Here>


That'll get rid of it

I tried detecting if that was the ability being cast, and it was not.
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Try this:
Trigger:
  • Custom script: call UnitRemoveAbility(GetTriggerUnit(),'ARal')
 

SGT Vejito

New Member
Reaction score
9
I tried detecting if that was the ability being cast, and it was not.

Wait, i'm confused?

Why do you need to detect if the ability is being cast? I'd just disable it at the start of the game / when the building that has a rally point is created
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
He want the rally removed so he can have 12 slots open like STG Vejito said
 

Kikac_NNGK

Well-Known Member
Reaction score
33
But there is no such ability as Rally. So i cant remove That ability

>Komaqtion
I tried this but it isnt working
Trigger:
  • Custom script: call UnitRemoveAbility(GetPickedUnit(),'ARal')

Cos im picking the unit and i sux in JASS and with Custom scripts:(
 

Hellohihi

New Member
Reaction score
42
But there is no such ability as Rally. So i cant remove That ability

>Komaqtion
I tried this but it isnt working
Trigger:
  • Custom script: call UnitRemoveAbility(GetPickedUnit(),'ARal')

Cos im picking the unit and i sux in JASS and with Custom scripts:(

Rally is an ability.

I am 100% sure you can find it in the unit abilities and you can use the GUI trigger to remove it from a unit.

And also.
You should be able to remove it using that custom script.

If you want to remove it from a triggering unit, do:
JASS:
call UnitRemoveAbility(GetTriggerUnit(),'ARal')
 

Hellohihi

New Member
Reaction score
42
Why dont you just use the GUI trigger to do it? Its basically the same thing.

There is no GetPickedUnit in jass. It is GetEnumUnit.
Trigger:
  • Unit Group - Pick every unit in tempgroup and do (Actions)
    • Loop - Actions
      • Custom script: call UnitRemoveAbility(GetEnumUnit(),'ARal')
 

Kikac_NNGK

Well-Known Member
Reaction score
33
Why dont you just use the GUI trigger to do it? Its basically the same thing.

There is no GetPickedUnit in jass. It is GetEnumUnit.
Trigger:
  • Unit Group - Pick every unit in tempgroup and do (Actions)
    • Loop - Actions
      • Custom script: call UnitRemoveAbility(GetEnumUnit(),'ARal')

Ty a lot man. Ty to all who helped and to all who tryed to help
+rep ofc:D
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Here's an even better thing to do ;) :
Trigger:
  • RallyRemoveInit
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set tempGroup = (Units in (Entire map) matching (((Matching unit) is A structure) Equal to (==) True))
      • Unit Group - Pick every unit in tempGroup and do (Actions)
        • Loop - Actions
          • Unit - Remove Rally from (Picked unit)
      • Custom script: call DestroyGroup(udg_tempGroup)

Trigger:
  • RallyRemove
    • Events
      • Unit - A unit enters (Entire map)
    • Conditions
    • Actions
      • Unit - Remove Rally from (Triggering unit)
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Not if he wants only some buildings to do it, but then I guess he can just change the condition to something less generic (unit-type comparison).
 
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