Casting a special effect attached at target & faster building trigger

shady

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Is there any way to cast special effect to a passive spell?

I tried some ways:

1.
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Endurance Aura
    • Actions
      • Set RW_caster = (Triggering unit)
      • Special Effect - Create a special effect attached to the origin of Caster using ReplaceableTextures\Abilites\Spells\Other\randommodel.mdx

2.
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Endurance Aura
    • Actions
      • Special Effect - Create a special effect attached to the origin of (Casting unit) using ReplaceableTextures\Abilites\Spells\Other\randommodel.mdx


and others wich i don't remember.

Second i want to know if there is a way to speed up building process of a structure

Trigger:
  • Recourse
    • Events
      • Unit - A unit Begins construction
      • Unit - A unit Begins an upgrade
    • Conditions
      • ((Triggering unit) is A structure) Equal to True
    • Actions
      • Unit - Set (Triggering unit) construction progress to 100%
      • Unit - Set (Picked unit) upgrade progress to 50%


I use this one, but seems construction progress doesn't work. Anyway i don't want instant progress i need a warpten based one. Any suggests?
 

Solu9

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For your first question.

Let's take Endurance Aura for the example, as you posted. Under the ability you see "Stats - Buff" which says Endurance Aura.
Thats the one you want to change if you want all units (except the "casting unit") to have a different effect on them.

For the "casting unit" itself you want to change
"Art - Target" - The effect you want
"Art - Attachment Point X" - X = on how many points on the unit you want the effect to be seen
"Art - Target Attachments" - How many attachment points you are using

Here is a neat little tutorial on attachments:
http://world-editor-tutorials.thehelper.net/attachments.php


For your second question.
Im not completely sure what you want. But if you want a unit to be trained/build faster you have to change the build time under the specific unit. "Stats - Build Time".
 

shady

Member
Reaction score
7
Can you explain a lil more bit about " Art - Attachment Point X " cause there as far as i know can add only where to be the attachment, not how many times to be seen.

In case you didn't got my mind: I need to set a effect that doesn't have any stand position ( passive buff like endurance aura itself ) to be casted infinite times ( like passive buff )

My second mind was: To make building process be much more faster then usual ( something like WARPTEN CHEAT, as i mentioned in the first post )
 

Solu9

You can change this now in User CP.
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Have you read the tutorial I linked?

I have a little difficulty reading what you write, but Ill try. If you want an effect LIKE the endurance aura (the orange ring circling the ground around the unit) then you have to use an effect that is looped (you have to try it out), or an imported one. You can also use unit missiles.

Let me give you an example.
Art - Target = Units - Missles: Avatar of Vengeance
Art - Attachment Points 1 = left, hand
Art - Attachment Points 2 = right, hand
Art - Target Attachments = 2

When the unit learn Endurance Aura a blue orb will glow from both of the units hands. Try it out.

If that's not what you want, then Im sorry I don't understand the question.

About the build time. I'll have to get back on that.
Edit: When will the building be processing faster? I mean at what conditions. Fx. is it when the player uses an ability, type a message or something else?
 

shady

Member
Reaction score
7
1. Need to make model that can't be used as AURA to be AURALIKE ( like endurance aura )
2. Anyway i know how to import or add or attach in object editor, but i need a trigger to make the loop of the model.
EXAMPLE: Howl of Terror ( model that is based on CASTING and don't have any loop effect until you cast the spell again ) is based on casting to show the model, i want to make that model to be seen every X seconds without casting the spell.

About the buildings:
I use a command /fm ( fun mode ) to active the trigger ( tick on initialy on )
The trigger must do:
1. Speeding up BUILDING PROCESS ( try on single player to use cheat WARPTEN ( the cheat sets building process to 10 times more faster then normal ) )
2. Speeding up UPGRADE PROCESS ( same as building process, but when player starts upgrade on building or unit.
 
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