Change ownership before kill picked units

The newbie

New Member
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0
As in Footmen (frenzy) when a player's main building is destroyed or he leaves the game, all his units are destroyed (including the main building ofc).

But in my game, let's say Player Red (PR) is in Force 1 (F1), and he leaves the game all his units are destroyed, but there is ONE unit I don't want to have destroyed. I want it to change ownership to another player in F1.

I looked at it for a while, but change ownership to random player in playergroup Force 1, which seemed the best guess, won't work? Coz it might (33 % chance) give the ownership to PR, who then gets destroyed all his units ;(

How do I give the ownership to someone else in his Force before all his units are destroyed? Should I make a new playergroup of the two other players in that Force and then "random" between them?

Hope you understood xD
 

Romek

Super Moderator
Reaction score
964
Remove the dying/leaving player from the force, then use a random player from the force.
 

The newbie

New Member
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0
This work ;)?

Thanks. If I remove a player from "all players" is he then also removed from his playergroup, or will I hafta remove him from all playergroups like this:

Actions
Player Group - Remove (Owner of (Triggering unit)) from ForceOne
Player Group - Remove (Owner of (Triggering unit)) from ForceTwo
Player Group - Remove (Owner of (Triggering unit)) from ForceThree
Player Group - Remove (Owner of (Triggering unit)) from ForceFour

?


EDIT: This is how it looks now: Is it too stupid/clumsy/easily made better xD?

Code:
Building Destroyed
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Triggering unit)) Equal to Barracks
    Actions
        Player Group - Remove (Owner of (Triggering unit)) from ForceOne
        Player Group - Remove (Owner of (Triggering unit)) from ForceTwo
        Player Group - Remove (Owner of (Triggering unit)) from ForceThree
        Player Group - Remove (Owner of (Triggering unit)) from ForceFour
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 1 (Red)
            Then - Actions
                Unit - Change ownership of Gold Mine 0103 <gen> to (Random player from ForceOne) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 2 (Blue)
            Then - Actions
                Unit - Change ownership of Gold Mine 0103 <gen> to (Random player from ForceOne) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 3 (Teal)
            Then - Actions
                Unit - Change ownership of Gold Mine 0103 <gen> to (Random player from ForceOne) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 4 (Purple)
            Then - Actions
                Unit - Change ownership of Gold Mine 0153 <gen> to (Random player from ForceTwo) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
            Then - Actions
                Unit - Change ownership of Gold Mine 0153 <gen> to (Random player from ForceTwo) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 6 (Orange)
            Then - Actions
                Unit - Change ownership of Gold Mine 0153 <gen> to (Random player from ForceTwo) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 7 (Green)
            Then - Actions
                Unit - Change ownership of Gold Mine 0105 <gen> to (Random player from ForceThree) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 8 (Pink)
            Then - Actions
                Unit - Change ownership of Gold Mine 0105 <gen> to (Random player from ForceThree) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 9 (Gray)
            Then - Actions
                Unit - Change ownership of Gold Mine 0105 <gen> to (Random player from ForceThree) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
            Then - Actions
                Unit - Change ownership of Gold Mine 0104 <gen> to (Random player from ForceFour) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
            Then - Actions
                Unit - Change ownership of Gold Mine 0104 <gen> to (Random player from ForceFour) and Change color
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Equal to Player 12 (Brown)
            Then - Actions
                Unit - Change ownership of Gold Mine 0104 <gen> to (Random player from ForceFour) and Change color
            Else - Actions
                Do nothing
        Wait 0.50 seconds
        Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + |cffff0000 has been defeated!!|r)
        Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit))) and do (Unit - Kill (Picked unit))
        Player Group - Remove (Owner of (Triggering unit)) from (All players)
 
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