Changing Destructible Height Problem

FroznYoghurt

New Member
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Uhm... well ah well eat yoghurt!

Im working on a spell called Hurricane, the idea is to create a storm that sucks in enemy units and stuff... well no problem with that.
My problem lies in the artistic; after reading 2-P's terrain tutorial i figured it would be neat to create a giant upside down tornado wich would look pretty much like a storm.
So far so good, but the problem is that the tornado is underground! :banghead:
So it would be simple to just change the height of it right? Appeared not to be...

I tried to turn a unit upside down but that didnt work, and doodads cant be affected by triggers. The worst case scenario is to use Ctrl+Page Up to elevate the destructible then hide it somewhere, and then move it to the location of the spell being cast when needed, but i cant find a trigger to move a Destructible either.

So if anyone got any clue about either changing a destructible's height or how to use a trigger to move a Destructible it would be great if you told me.
 

Mittsies

New Member
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instead of making it a destructable -- make it a unit instead for starters. They're much easier to work with. Then make it a flying unit and change its height.
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> I tried to turn a unit upside down but that didnt work

Art - Max roll angle: -180
Use shift + double-click.
The unit needs to be flying though, with a height above ground otherwise the "head" will be in the ground.
 

FroznYoghurt

New Member
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37
Great!

So it is possible to turn a unit upside down after all?
Well thats great, thx a lot.


Btw, just discovered how to give rep so here you go :D *giving + rep*
 
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