Your trigger just giving 1000 gold and mine is 1000000000 gold.. ofcourse my trigger is better !My way is easier and you don't have to add 10000 different events ^^
Your trigger just giving 1000 gold and mine is 1000000000 gold.. ofcourse my trigger is better !
Is make sure that the players are in the game and playing. ^^undead.cow, is the isPlaying check needed? If it is, what for?
Trigger:
- Players
- Events
- Map initialization
- Conditions
- Actions
- Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))) and do (Actions)
- Loop - Actions
- Trigger - Add to Gold <gen> the event (Player - (Picked player) types a chat message containing -gold as An exact match)
Trigger:
- Gold
- Events
- Conditions
- Actions
- Player - Add 1000 to (Triggering player) Current gold
For case sensitive names.
Trigger:
- Gold
- Events
- Conditions
- Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Name of (Triggering player)) Equal to (==) WorldEdit
- Then - Actions
- Player - Add 1000 to (Triggering player) Current gold
- Else - Actions
Sorry for bumping on old thread, but I must say: Nice!
Extra elegant solution, much better than manually adding events. Thanks for sharing this idea
/facepalm
If you like what he said just add rep, dont revive useless old thread...
see? now someone thinks this thread is active and posted a wrong answer and other people might argue with it :S
EDIT: isntead of pickin players in a group you can loop from 1 to 12, only players can type stuff in so no need to check if theyre playin