cinematic trigger help

Ruku-Chan

New Member
Reaction score
2
ok i need to know why this trigger isnt working right, i need to monsers to attack the villagers but they wont they always run from them

heres the trigger

Trigger:
  • Cinamatic 2
    • Events
      • Unit - A unit enters Second town cenimatic <gen>
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Turn subtitle display override On
      • Cinematic - Disable user control for (All players)
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Fade out and back in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Camera - Apply Camera 006 <gen> for Player 1 (Red) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 2 (Blue) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 3 (Teal) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 4 (Purple) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 5 (Yellow) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 6 (Orange) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 7 (Green) over 2.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 8 (Pink) over 2.00 seconds
      • Wait 0.20 seconds
      • Camera - Lock camera target for Player 1 (Red) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 2 (Blue) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 3 (Teal) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 4 (Purple) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 5 (Yellow) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 6 (Orange) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 7 (Green) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Camera - Lock camera target for Player 8 (Pink) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Unit - Order Overlord 0507 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0499 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0503 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0504 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0500 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0501 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0505 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0502 <gen> to Move To (Center of Region 036 <gen>)
      • Unit - Order Vile Temptress 0506 <gen> to Move To (Center of Region 036 <gen>)
      • Wait 5.00 seconds
      • Cinematic - Send transmission to (All players) from Overlord 0507 <gen> named Overseer: Play No sound and display Ok magot's kill the.... Modify duration: Add 0.00 seconds and Wait
      • Wait 3.00 seconds
      • Unit - Order Vile Temptress 0499 <gen> to Attack Villager (Female) 0240 <gen>
      • Unit - Order Vile Temptress 0503 <gen> to Attack Villager (Male 2) 0419 <gen>
      • Unit - Order Vile Temptress 0506 <gen> to Attack Villager (Male 2) 0418 <gen>
      • Unit - Order Vile Temptress 0502 <gen> to Attack Villager (Female) 0424 <gen>
      • Unit - Order Vile Temptress 0500 <gen> to Attack Villager (Female) 0425 <gen>
      • Unit - Order Vile Temptress 0504 <gen> to Attack Villager (Male 2) 0422 <gen>
      • Unit - Order Vile Temptress 0501 <gen> to Attack Villager (Female) 0426 <gen>
      • Unit - Order Vile Temptress 0505 <gen> to Attack Villager (Male 2) 0420 <gen>
      • Unit - Order Overlord 0507 <gen> to Attack Villager (Female) 0423 <gen>
      • Wait 15.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 1 (Red) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 3 (Teal) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 4 (Purple) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 5 (Yellow) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 6 (Orange) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 7 (Green) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 8 (Pink) over 2.00 seconds
      • Wait 0.60 seconds
      • Cinematic - Send transmission to (All players) from No unit named Hero: Play No sound and display Hurry we have to sa.... Modify duration: Add 0.00 seconds and Wait
      • Wait 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 1 (Red) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 2 (Blue) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 3 (Teal) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 4 (Purple) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 5 (Yellow) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 6 (Orange) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 7 (Green) over 2.00 seconds
      • Camera - Apply Camera 008 <gen> for Player 8 (Pink) over 2.00 seconds
      • Wait 2.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 2 (Blue) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 3 (Teal) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 4 (Purple) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 5 (Yellow) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 6 (Orange) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 7 (Green) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Lock camera target for Player 8 (Pink) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 1.00 seconds
      • Cinematic - Send transmission to (All players) from Overlord 0507 <gen> named Overseer: Play No sound and display Come on lets get ba.... Modify duration: Add 0.00 seconds and Wait
      • Wait 1.00 seconds
      • Special Effect - Create a special effect attached to the overhead of Overlord 0507 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
      • Wait 1.00 seconds
      • Special Effect - Destroy (Last created special effect)
      • Wait 0.60 seconds
      • Camera - Apply Camera 007 <gen> for Player 1 (Red) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 3 (Teal) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 4 (Purple) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 5 (Yellow) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 6 (Orange) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 7 (Green) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 8 (Pink) over 2.00 seconds
      • Cinematic - Send transmission to (All players) from Overlord 0507 <gen> named Overseer: Play No sound and display Looks like we got c.... Modify duration: Add 0.00 seconds and Wait
      • Wait 3.00 seconds
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Enable user control for (All players)
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 7 (Green) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.00 seconds
      • Wait 2.00 seconds
      • Trigger - Turn off (This trigger)
 

Chewbalka

New Member
Reaction score
14
you mean the villagers run right?
check the object editor for villagers
i forgot which one it is but there should be a check or boolean value about them running, there like peasents they can attack but run all the time instead.
 

Ruku-Chan

New Member
Reaction score
2
no the viliagers just stand there, the monster run over to the villagers then run back to there where they started at
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
are the monsters controlled by neutral hostile?
if so, it's probably because of their "camping-guard" thing
increase it's value in gameplay constants
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
by default, creep's camping distance is set to 600, so when they go over 600 range from their starting locations they will go back
 

Ruku-Chan

New Member
Reaction score
2
oh only thing left ot fix is the time delays like the wait times to make it smother then all is good.
 
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