ok i need to know why this trigger isnt working right, i need to monsers to attack the villagers but they wont they always run from them
heres the trigger
heres the trigger
Trigger:
- Cinamatic 2
- Events
- Unit - A unit enters Second town cenimatic <gen>
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Actions
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
- Cinematic - Turn subtitle display override On
- Cinematic - Disable user control for (All players)
- Cinematic - Clear the screen of text messages for (All players)
- Cinematic - Fade out and back in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Camera - Apply Camera 006 <gen> for Player 1 (Red) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 2 (Blue) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 3 (Teal) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 4 (Purple) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 5 (Yellow) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 6 (Orange) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 7 (Green) over 2.00 seconds
- Camera - Apply Camera 006 <gen> for Player 8 (Pink) over 2.00 seconds
- Wait 0.20 seconds
- Camera - Lock camera target for Player 1 (Red) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 2 (Blue) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 3 (Teal) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 4 (Purple) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 5 (Yellow) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 6 (Orange) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 7 (Green) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Camera - Lock camera target for Player 8 (Pink) to Overlord 0507 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Unit - Order Overlord 0507 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0499 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0503 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0504 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0500 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0501 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0505 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0502 <gen> to Move To (Center of Region 036 <gen>)
- Unit - Order Vile Temptress 0506 <gen> to Move To (Center of Region 036 <gen>)
- Wait 5.00 seconds
- Cinematic - Send transmission to (All players) from Overlord 0507 <gen> named Overseer: Play No sound and display Ok magot's kill the.... Modify duration: Add 0.00 seconds and Wait
- Wait 3.00 seconds
- Unit - Order Vile Temptress 0499 <gen> to Attack Villager (Female) 0240 <gen>
- Unit - Order Vile Temptress 0503 <gen> to Attack Villager (Male 2) 0419 <gen>
- Unit - Order Vile Temptress 0506 <gen> to Attack Villager (Male 2) 0418 <gen>
- Unit - Order Vile Temptress 0502 <gen> to Attack Villager (Female) 0424 <gen>
- Unit - Order Vile Temptress 0500 <gen> to Attack Villager (Female) 0425 <gen>
- Unit - Order Vile Temptress 0504 <gen> to Attack Villager (Male 2) 0422 <gen>
- Unit - Order Vile Temptress 0501 <gen> to Attack Villager (Female) 0426 <gen>
- Unit - Order Vile Temptress 0505 <gen> to Attack Villager (Male 2) 0420 <gen>
- Unit - Order Overlord 0507 <gen> to Attack Villager (Female) 0423 <gen>
- Wait 15.00 seconds
- Camera - Apply Camera 007 <gen> for Player 1 (Red) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 3 (Teal) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 4 (Purple) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 5 (Yellow) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 6 (Orange) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 7 (Green) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 8 (Pink) over 2.00 seconds
- Wait 0.60 seconds
- Cinematic - Send transmission to (All players) from No unit named Hero: Play No sound and display Hurry we have to sa.... Modify duration: Add 0.00 seconds and Wait
- Wait 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 1 (Red) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 2 (Blue) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 3 (Teal) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 4 (Purple) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 5 (Yellow) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 6 (Orange) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 7 (Green) over 2.00 seconds
- Camera - Apply Camera 008 <gen> for Player 8 (Pink) over 2.00 seconds
- Wait 2.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 2 (Blue) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 3 (Teal) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 4 (Purple) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 5 (Yellow) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 6 (Orange) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 7 (Green) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 8 (Pink) to Overlord 0507 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 1.00 seconds
- Cinematic - Send transmission to (All players) from Overlord 0507 <gen> named Overseer: Play No sound and display Come on lets get ba.... Modify duration: Add 0.00 seconds and Wait
- Wait 1.00 seconds
- Special Effect - Create a special effect attached to the overhead of Overlord 0507 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
- Wait 1.00 seconds
- Special Effect - Destroy (Last created special effect)
- Wait 0.60 seconds
- Camera - Apply Camera 007 <gen> for Player 1 (Red) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 3 (Teal) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 4 (Purple) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 5 (Yellow) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 6 (Orange) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 7 (Green) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 8 (Pink) over 2.00 seconds
- Cinematic - Send transmission to (All players) from Overlord 0507 <gen> named Overseer: Play No sound and display Looks like we got c.... Modify duration: Add 0.00 seconds and Wait
- Wait 3.00 seconds
- Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Enable user control for (All players)
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 7 (Green) to standard game-view over 0.00 seconds
- Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.00 seconds
- Wait 2.00 seconds
- Trigger - Turn off (This trigger)
- Events