Cinematic trigger screws up

Sunchips

New Member
Reaction score
6
I have a trigger that enables the trigger thats is posted below. It correctly enables the next trigger but that one is supposed to start a cinematic but it always screws up. It is supposed to fade out to black mask over time and then fade in again after a couple of seconds but the actio "Fade out to black mask" keep repeating :S at it looks really weird.

Here is the messy trigger

Trigger:
  • Start the Intro
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
      • Players_Done Equal to 4
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (All units of Intro_Ghoul_Group are dead) Equal to True
        • Then - Actions
          • Trigger - Turn off (This trigger)
          • Wait 0.50 seconds
          • Cinematic - Turn cinematic mode On for (All players)
          • Cinematic - Turn subtitle display override On
          • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
          • Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
          • Unit - Make P1_Hero Invulnerable
          • Unit - Make P2_Hero Invulnerable
          • Unit - Make P3_Hero Invulnerable
          • Unit - Make P4_Hero Invulnerable
          • Wait 1.50 seconds
          • Unit - Move P1_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
          • Unit - Move P2_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
          • Unit - Move P3_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
          • Unit - Move P4_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
          • Destructible - Remove ForceWall 0399 <gen>
          • Camera - Apply Intro Forest Watch <gen> for Player 1 (Red) over 0.00 seconds
          • Camera - Apply Intro Forest Watch <gen> for Player 2 (Blue) over 0.00 seconds
          • Camera - Apply Intro Forest Watch <gen> for Player 3 (Teal) over 0.00 seconds
          • Camera - Apply Intro Forest Watch <gen> for Player 4 (Purple) over 0.00 seconds
          • Wait 1.00 seconds
          • Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
          • Cinematic - Send transmission to (All players) from (Random unit from (Units in Ghoul Spawn <gen>)) named (Proper name of (Picked unit)): Play No sound and display Those monsters must.... Modify duration: Set to 3.00 seconds and Don't wait
          • Wait 3.00 seconds
          • Camera - Apply Intro Set Normal Cam <gen> for Player 1 (Red) over 1.00 seconds
          • Camera - Apply Intro Set Normal Cam <gen> for Player 2 (Blue) over 1.00 seconds
          • Camera - Apply Intro Set Normal Cam <gen> for Player 3 (Teal) over 1.00 seconds
          • Camera - Apply Intro Set Normal Cam <gen> for Player 4 (Purple) over 1.00 seconds
          • Wait 1.00 seconds
          • Cinematic - Turn cinematic mode Off for (All players)
          • Camera - Lock camera target for Player 1 (Red) to P1_Hero, offset by (0.00, 0.00) using Default rotation
          • Camera - Lock camera target for Player 2 (Blue) to P2_Hero, offset by (0.00, 0.00) using Default rotation
          • Camera - Lock camera target for Player 3 (Teal) to P3_Hero, offset by (0.00, 0.00) using Default rotation
          • Camera - Lock camera target for Player 4 (Purple) to P4_Hero, offset by (0.00, 0.00) using Default rotation
          • Unit - Make P1_Hero Vulnerable
          • Unit - Make P2_Hero Vulnerable
          • Unit - Make P3_Hero Vulnerable
          • Unit - Make P4_Hero Vulnerable
        • Else - Actions
 

PrisonLove

Hard Realist
Reaction score
78
That's because you have the Event as every "1.00 seconds of game time"

This will cause this trigger to run every second and therefore, you will keep getting a blackmask over and over again.

If you have another trigger running this one, just remove the event all together.
 

Tyman2007

Ya Rly >.
Reaction score
74
problem with above post.
It's not ran over and over again. Well, it is, but the events are ran once.
Take note of the line
Trigger:
  • Trigger - Turn off (This trigger)


Waits kindof seem a little pointless.
I believe they may be causing the malfunction. (No.. I don't)

I don't know...
 

Sunchips

New Member
Reaction score
6
The waits are neccessary for my cinematic and the trigger correctly turned off it self but the problems was from another thing i got rid off ^^
 
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