Sunchips
New Member
- Reaction score
- 6
I have a trigger that enables the trigger thats is posted below. It correctly enables the next trigger but that one is supposed to start a cinematic but it always screws up. It is supposed to fade out to black mask over time and then fade in again after a couple of seconds but the actio "Fade out to black mask" keep repeating :S at it looks really weird.
Here is the messy trigger
Here is the messy trigger
Trigger:
- Start the Intro
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Players_Done Equal to 4
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (All units of Intro_Ghoul_Group are dead) Equal to True
- Then - Actions
- Trigger - Turn off (This trigger)
- Wait 0.50 seconds
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Turn subtitle display override On
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
- Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Unit - Make P1_Hero Invulnerable
- Unit - Make P2_Hero Invulnerable
- Unit - Make P3_Hero Invulnerable
- Unit - Make P4_Hero Invulnerable
- Wait 1.50 seconds
- Unit - Move P1_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
- Unit - Move P2_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
- Unit - Move P3_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
- Unit - Move P4_Hero instantly to (Center of Ghoul Spawn <gen>), facing 90.00 degrees
- Destructible - Remove ForceWall 0399 <gen>
- Camera - Apply Intro Forest Watch <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Apply Intro Forest Watch <gen> for Player 2 (Blue) over 0.00 seconds
- Camera - Apply Intro Forest Watch <gen> for Player 3 (Teal) over 0.00 seconds
- Camera - Apply Intro Forest Watch <gen> for Player 4 (Purple) over 0.00 seconds
- Wait 1.00 seconds
- Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Send transmission to (All players) from (Random unit from (Units in Ghoul Spawn <gen>)) named (Proper name of (Picked unit)): Play No sound and display Those monsters must.... Modify duration: Set to 3.00 seconds and Don't wait
- Wait 3.00 seconds
- Camera - Apply Intro Set Normal Cam <gen> for Player 1 (Red) over 1.00 seconds
- Camera - Apply Intro Set Normal Cam <gen> for Player 2 (Blue) over 1.00 seconds
- Camera - Apply Intro Set Normal Cam <gen> for Player 3 (Teal) over 1.00 seconds
- Camera - Apply Intro Set Normal Cam <gen> for Player 4 (Purple) over 1.00 seconds
- Wait 1.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Camera - Lock camera target for Player 1 (Red) to P1_Hero, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 2 (Blue) to P2_Hero, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 3 (Teal) to P3_Hero, offset by (0.00, 0.00) using Default rotation
- Camera - Lock camera target for Player 4 (Purple) to P4_Hero, offset by (0.00, 0.00) using Default rotation
- Unit - Make P1_Hero Vulnerable
- Unit - Make P2_Hero Vulnerable
- Unit - Make P3_Hero Vulnerable
- Unit - Make P4_Hero Vulnerable
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events