chanta45
New Member
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Hey everyone, i'm working on a map right now and I just need some suggestions on how to handle something.
The premise of my system is that you have a city hub, and you can build roads out from it. You construct residential areas (Housing plots) (that must be touching a road in order to grow) then state whether you want high residential or low residential. (High/Low effects morale, I think I can handle that one)
I don't know how (from a coding standpoint) to keep track of each house, as each one would have several factors, and with the players being able to construct new houses etc. i'm not sure where to start.
I mean the way it works is that energy represents the current population in the house, and after you reach max energy you go to the next stage of housing (It upgrades, new look and larger popcap) but buildings around will effect the variables. Things such as Industrial Complex's (people need jobs) will provide basic population growth, while entertainment areas will provide even more energy regeneration (population growth) while allowing for even larger housing upgrades.
If this can be done in GUI that would be awesome, not too familiar with custom script unless someone would like to work with me!
Will give credit, for what it's worth
The premise of my system is that you have a city hub, and you can build roads out from it. You construct residential areas (Housing plots) (that must be touching a road in order to grow) then state whether you want high residential or low residential. (High/Low effects morale, I think I can handle that one)
I don't know how (from a coding standpoint) to keep track of each house, as each one would have several factors, and with the players being able to construct new houses etc. i'm not sure where to start.
I mean the way it works is that energy represents the current population in the house, and after you reach max energy you go to the next stage of housing (It upgrades, new look and larger popcap) but buildings around will effect the variables. Things such as Industrial Complex's (people need jobs) will provide basic population growth, while entertainment areas will provide even more energy regeneration (population growth) while allowing for even larger housing upgrades.
If this can be done in GUI that would be awesome, not too familiar with custom script unless someone would like to work with me!
Will give credit, for what it's worth