Combining 2 of the SAME items.

Spray-

Member
Reaction score
1
Hiya, used the search tool couldnt find anything.
My question is: Is it possible to merge/combine 2 of the SAME item, together to make a new one? I am able to do recipies, no probs, but i havnt been able to find a way to check for duplicates of the same item without the trigger just checking for One of them.

In case you dont understand what im trying to say, in simple terms:

Hero buys Item X, thinks its good, buys another one (same item), both those 2 transform into item Y, a version of X but with double the stats.


Thanks in advance for any help!
 

vonDarkmoor

New Member
Reaction score
9
Heres a quick response, dont have time to test it out but:

(sry for crappy text)

Event- unit buys an item
condition- whatever u need
action-
...........for each integer A from 1 to 6
..............if item type in hero slot (integer A) equal to item type of item being manipulated then
..................remove item in slot (integer A)
.....................if item being manipulated equal to (specific item type)
.........................then
............................remove item being manipulated
............................create one item of item type X (the outcome of the two items) for manipulating hero
..........................else
...............................if item being manipulated eual to (specific item type)
... so on and so forth...

this would be my basic idea of how to make it work.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
loop trough the inventory and check for item-type in each slot
if it meets the condition, increase the value of an integer variable by 1
if it becomes 2, then do the actions

sry bro, but I left GUI long time ago and can't even remember how to "code" in it

EDIT: beaten :(
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, to start with, I know this question has been answered MANY times before, as I have done so a couple of times...

Anyways, here's a sample of how it could work:

Trigger:
  • Recipe with SAME item
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has an item of type Recipe for Claws of Attack +15) Equal to True
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Item being manipulated)) Equal to Claws of Attack +6
              • (Item-type of (Item being manipulated)) Equal to Recipe for Claws of Attack +15
          • (Number of items carried by (Triggering unit)) Greater than or equal to 3
        • Then - Actions
          • Set TempInt = 0
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Claws of Attack +6
                • Then - Actions
                  • Set TempInt = (TempInt + 1)
                • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • TempInt Greater than or equal to 2
            • Then - Actions
              • Item - Remove (Item carried by (Triggering unit) of type Recipe for Claws of Attack +15)
              • Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +6)
              • Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +6)
              • Hero - Create Claws of Attack +15 and give it to (Triggering unit)
            • Else - Actions
        • Else - Actions


So basically you just use a loop and an integer variable which is increased by 1 for every slot that contains the specific item :D
 
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