The "view" commonly refers to the camera. Camera bounds aren't very interactive with cameras (it's like a region in which a camera can exist).
Camera bounds is a region, Current Camera Bounds such as...
Trigger:
Unit - Create 1 Footman for Player 1 (Red) at (Center of (Current camera bounds)) facing Default building facing degrees
Camera fields can be retrieved by using the Camera - Camera Field of Current Camera (when selection a real), such as in...
Trigger:
Wait (Field of view of the current camera view) seconds
Since it is likely you are trying to get the camera field of a specific player's camera (if they are customizable, they will be different), I believe you have to make use of the GetLocalPlayer() native, such as in...
Trigger:
Actions
Custom script: if GetTriggerPlayer() == GetLocalPlayer() then
Wait (Field of view of the current camera view) seconds
Custom script: endif
Not sure if camera bounds will be different per a player, but you'd do the same thing for getting the camera bounds of a specific player.
Note GetLocalPlayer() returns the player whom's the trigger is running on.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.