Title says it all. Scenario overview is this: There's a building loop sound set for Naga structures, but apparently wasn't implemented as part of the actual game. I tried replacing the current building loop with the one I mentioned above through changing it directly on the object editor and creating an action in the trigger, but so far, nothing has worked.
I'm also wondering how to change the starting point structure (Town Hall) to another building (Temple of the Tides). Any ideas on how to do that?
I'm also wondering how to change the starting point structure (Town Hall) to another building (Temple of the Tides). Any ideas on how to do that?