Slapshot136
Divide et impera
- Reaction score
- 471
even tho it's not done yet i feel like posting dsecriptions so i can get some feedback
Dark Mage
Kath'ranis The Destroyer
Chain of Death - (targets 1 unit, bounces are uncontrollable but seek low hp units) deals 2x int base damage and bounces 3/4/5 times. Each unit that is killed adds 30/40/50 bonus damage and an extra bounce.
Dark Mark - (targets 1 unit) Opens up a dimensional gate and calls forth a felbeast to attack the target. The felbeast deals damage to anyone that it runs through based on it's speed. if it kills a unit it's run-thru damage increases and it gets bigger. if the felbeast catches the target, it explodes dealing 75/150/225 damage to the target and 50/100/150 damage to everyone nearby. the run-thru damage starts at 25/50/75 and increases by 15/30/45 per unit killed.
Reduction - (passive) each attack reduces the hp of the target by 1/2/3% of their max hp per attack. this effect stacks with itself and increases for each consecutive hit. ex: first hit deals damage + 2%, second hit deals damage + 4%, third hit deals damage + 6%, etc.
Conversion - (toggleable) - converts hp to mana or mana to hp based on which is lower (by %). each second it can convert up to 10 hp to 5 mana or 5 mana to 10 hp.
Dark Mage
Kath'ranis The Destroyer
Chain of Death - (targets 1 unit, bounces are uncontrollable but seek low hp units) deals 2x int base damage and bounces 3/4/5 times. Each unit that is killed adds 30/40/50 bonus damage and an extra bounce.
Dark Mark - (targets 1 unit) Opens up a dimensional gate and calls forth a felbeast to attack the target. The felbeast deals damage to anyone that it runs through based on it's speed. if it kills a unit it's run-thru damage increases and it gets bigger. if the felbeast catches the target, it explodes dealing 75/150/225 damage to the target and 50/100/150 damage to everyone nearby. the run-thru damage starts at 25/50/75 and increases by 15/30/45 per unit killed.
Reduction - (passive) each attack reduces the hp of the target by 1/2/3% of their max hp per attack. this effect stacks with itself and increases for each consecutive hit. ex: first hit deals damage + 2%, second hit deals damage + 4%, third hit deals damage + 6%, etc.
Conversion - (toggleable) - converts hp to mana or mana to hp based on which is lower (by %). each second it can convert up to 10 hp to 5 mana or 5 mana to 10 hp.