[Contest] Official Spell Contest #1

FroznYoghurt

New Member
Reaction score
37
Its ok to edit your spell until the deadline right?
Cause il post my beta version (how far ive got to this point)

My spells name is Torment to Submission (Hero: Sylvanas), deals damage to nearby enemy units and has a chance to overtake them. Edit: Now also heals overtaken units \O/.
Its the basic concept of my spell, but i think im gonna add some more to it (maybe higher chance to get overtaken the more damage you have taken for example).
 

duyen

New Member
Reaction score
214
  1. WolSHaman
  2. darkchaoself
  3. rodead
  4. Tinki3
  5. PurgeandFire
  6. Uareanoob
  7. Grymlax
  8. hell_knight9
  9. The Mapmaker
  10. Rheias
  11. 0zaru
  12. Naminator
  13. ~GaLs~
  14. Nyph
  15. Überplayer
  16. Prediter[BuB
  17. Hatebreeder
  18. Pigger
  19. NuBy
  20. FroznYoghurt
  21. Slywolf15
  22. Sevion
Well I think thats a record of how many people entering a contest :p
Just for a silly icon ^^
Well this shall be fun to watch :D

Forgot me, I was first to sign up.

*WIP REPORT*

First:
herocontestspell1jk7.png

Second:
herocontestspell2mq6.png

Then:
herocontestspell3ks0.png
\\

Code
Code:
Ultimate Fury
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Ultimate Fury 
    Actions
        Set UF_Unit = (Triggering unit)
        Set UF_Points[20] = (Position of (Triggering unit))
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set UF_Points[(Integer A)] = (UF_Points[20] offset by 500.00 towards (36.00 x (Real((Integer A)))) degrees)
                Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Set UF_Group = (Units within 200.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
                Unit Group - Pick every unit in UF_Group and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
                Custom script:   call DestroyGroup(udg_UF_Group)
        Wait 0.50 seconds
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set UF_Points[(Integer A)] = (UF_Points[20] offset by 275.00 towards (36.00 x (Real((Integer A)))) degrees)
                Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
                Lightning - Create a Chain Lightning - Primary lightning effect from source UF_Points[20] to target UF_Points[(Integer A)]
                Set UF_Lightning[(Integer A)] = (Last created lightning effect)
                Special Effect - Destroy (Last created special effect)
                Set UF_Group = (Units within 200.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
                Unit Group - Pick every unit in UF_Group and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
                Custom script:   call DestroyGroup(udg_UF_Group)
        Set UF_Points[11] = UF_Points[1]
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Lightning - Create a Chain Lightning - Primary lightning effect from source UF_Points[(Integer A)] to target UF_Points[((Integer A) + 1)]
                Set UF_Lightning[((Integer A) + 10)] = (Last created lightning effect)
        For each (Integer A) from 1 to 11, do (Actions)
            Loop - Actions
                Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex])
        Trigger - Turn on UFLoop <gen>
        Wait 2.00 seconds
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Wait 0.20 seconds
                Set UF_Points[(Integer A)] = (UF_Points[20] offset by 275.00 towards (36.00 x (Real((Integer A)))) degrees)
                Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Set UF_Group = (Units within 150.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
                Unit Group - Pick every unit in UF_Group and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing 200.00 damage of attack type Spells and damage type Normal
                Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex])
                Custom script:   call DestroyGroup(udg_UF_Group)
        Trigger - Turn off UFLoop <gen>
        For each (Integer A) from 1 to 20, do (Actions)
            Loop - Actions
                Lightning - Destroy UF_Lightning[(Integer A)]
 

duyen

New Member
Reaction score
214
Keep in mind that is a 5 seconds of a 60 second spell...

I'll post the code soon.
 

duyen

New Member
Reaction score
214
The code posted is only 1 trigger, although so far there's 2 triggers, but the other one does the lightning damage (5 dmg a second)
 

Miz

Administrator
Reaction score
424
  1. Anman64
  2. WolSHaman
  3. darkchaoself
  4. rodead
  5. Tinki3
  6. PurgeandFire
  7. Uareanoob
  8. Grymlax
  9. hell_knight9
  10. The Mapmaker
  11. Rheias
  12. 0zaru
  13. Naminator
  14. ~GaLs~
  15. Nyph
  16. Überplayer
  17. Prediter[BuB
  18. Hatebreeder
  19. Pigger
  20. NuBy
  21. FroznYoghurt
  22. Slywolf15
  23. Sevion
  24. Pyrogasm
  25. N2o

There everyone is on the list i think
but it hard to keep a huge list XD
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
Hatebreeder said:
Oh Thnx I don't even think that I have to Trigger the Damage ^.^
Anyways, I think Gravestorm has a Copyright, since it's a Magic Card Name... By the Way, I play a Grave Consequence Deck, Entrails Feaster, Gravestorm and Buried Alive Ftw ^^

I know it's a MtG card name :D I have a "zombie" deck that, well, uses them along with some, uhh, zombies. The point is that there's nothing "illegal" about using that as the name, just a sort of ethical choice as the name has already been used recently in a well-publicized contest.


Edit: I forgot to mention that a 60 second channeling time is just ridiculous. And if you're just going to add some "godly SFX" then... well, I really hate overdone special effects.
 

Darkchaoself

What is this i dont even
Reaction score
106
  1. Anman64
  2. WolSHaman
    [*]darkchaoself
  3. rodead
    [*]Tinki3
    [*]PurgeandFire
    [*]Uareanoob
  4. Grymlax
  5. hell_knight9
  6. The Mapmaker
    [*]Rheias
  7. 0zaru
    [*]Naminator
    [*]~GaLs~
  8. Nyph
    [*]Überplayer
  9. Prediter[BuB
  10. Hatebreeder
  11. Pigger
  12. NuBy
  13. FroznYoghurt
  14. Slywolf15
  15. Sevion
    [*]Pyrogasm
  16. N2o

There, new list of "Who to look out for"

Edit: I forgot to mention that a 60 second channeling time is just ridiculous.

True that.
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
Thanks for adding me to the list. I got NewGen again and I downloaded the latest patch so I am ready to roll!

I think I might do a mass polymorph, nah... That'll probably just be a submission spell... Too easy...

I'm out of ideas... :\ Need to go bathroom, I should come back with at least 10 ideas by then!
 
Reaction score
456
I have no idea why I am in the list (I don't mean contestant list) as I haven't done spells in a pretty long time :)
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
I may ask:
>You can use GUI or JASS. However, all spell related code must be written by you, barring a generic game cache system, or vJASS
Then, CSSafety?
 

Hatebreeder

So many apples
Reaction score
381
I know it's a MtG card name :D I have a "zombie" deck that, well, uses them along with some, uhh, zombies. The point is that there's nothing "illegal" about using that as the name, just a sort of ethical choice as the name has already been used recently in a well-publicized contest.


Edit: I forgot to mention that a 60 second channeling time is just ridiculous. And if you're just going to add some "godly SFX" then... well, I really hate overdone special effects.

Well, Looks like I'm done :p
Feel Free to take a look =) Features a Custom Skin and a custom SFX Model =)
I hope my Coding isn't that bad...
UndeadArthas.jpg
PS: I will be releasing the Skins/Models after this Contest.
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
You don't need CSSafety, ~GaLs~, so I would assume the answer is no.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Wow, aren't you lucky Pyro isn't judging then lol

oh and btw....on the lists...you guys forgot one more person ^_^;

ME!!!!! XD :D
 
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