So when I open up a model from wow using the wow model viewer and want to export it, it gives me four options:
Wavefront (.obj)
Lightwave (.lwo)
Milkshape 3d (.ms3d)
3d studio max (.3ds)
Essentially what i want to know is where do I go from here in the process of getting this model into an .mdx format that is usable in the world editor?
The skins I can export as .tga and then convert them to .blp with the warcraft viewer so that shouldn't be a problem.
Any help would be appreciated
Wavefront (.obj)
Lightwave (.lwo)
Milkshape 3d (.ms3d)
3d studio max (.3ds)
Essentially what i want to know is where do I go from here in the process of getting this model into an .mdx format that is usable in the world editor?
The skins I can export as .tga and then convert them to .blp with the warcraft viewer so that shouldn't be a problem.
Any help would be appreciated