Tutorial Cool Untriggered Spells

Prometheus

Everything is mutable; nothing is sacred
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590
Ever wanted to make that really cool mass-frost nova spell that hit everyone around you but you just couldn't get it right with your triggers?
Then this is the tutorial for you!
Disclaimer: Slowing Effects or effects that would normally be given with dummy units and triggered spells are not given because of the use of a different spell and just a model change for the look.

Lets start with a spell that we will call Arcane Explosion
Ever seen what a wisp does when it donates? Thats what its gona look like.
This may sound hard, but its all extremely easy.
Step 1: Make a new spell based off of Starfall.

Step 2: Click on the 'Buffs/Effects' tab and make a new buff based off of Starfall (Target).

Step 3: In the field, 'Art - Target' change the model there to Units\NightElf\Wisp\WispExplode.mdl

Step 4: Go back to your spell and change the field 'Stats - Buffs' to your custom made buff and your done!

That was easy, wasn't it?
Now just change the tooltips and other stats and you've got a usable Arcane Explosion, and MUI too!. Just as a side note, in 'Stats - Effects' you don't need to change this.

How about that mass frost nova I mentioned at the beginning?
You can have the look but no slow, just change the 'Art - Model' on your custom buff to Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Arcane Explosion is a little know spell that I have seen in a map or two, it just damages nearby units with a cool effect.

Next Spell: Walls/Blockers - Requested By Ricky
Quite simple to do this one.
Make a new spell based off of 'Serpent Ward'.
Create a new unit based off of what ever, remove its movement, spells and attack.
Set its model to something that looks like it would be good for a blocker, 'buildings\other\WyvernCage\WyvernCage.mdl' is a good one.
Go back to your spell and change the field 'Level (X) - Data - Summoned Unit Type' to your custom unit.

There you go, your blocker spell and done w/o a trigger!
(X) = Any Number

Time Bomb - Requested By 1337D00D
To simple to go into detail with.
Simply create a unit, give it the spell 'AOE damage upon death', set it as the summoned unit for a spell, lets use Serpent Ward and volla, you have a timed mine.



@denmax
Echo Slam = Fan of Knives
• Remove Art - Effect of the ability
• Change missile to Shockwave
• Echo damage would be triggered, but it's easy to make..

Frost Wave = Impale
• Remove Stats - Air Duration (somethin' like that)
• Change the missile to Frost Nova
• Change the Buff's Missile/Effect (somewhere at top of Icon) also to Frost Nova
• Change the stun animation to something Icey (Probably in the Doodands)

@Omni
Wave of Knives
Base Spell: Shockwave
• Take away the 'Shockwave (Caster)' buff
• Change the missile art to Fan of Knives <Effect>

@Chocobo
Sheep Fall
• Take Starfall and set its model to the sheep.
 

denmax

You can change this now in User CP.
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155
Echo Slam = Fan of Knives
• Remove Art - Effect of the ability
• Change missile to Shockwave
• Echo damage would be triggered, but it's easy to make..

Frost Wave = Impale
• Remove Stats - Air Duration (somethin' like that)
• Change the missile to Frost Nova
• Change the Buff's Missile/Effect (somewhere at top of Icon) also to Frost Nova
• Change the stun animation to something Icey (Probably in the Doodands)

Also applies to Macropyre w/out damage per second
 
R

Ricky

Guest
Hi

Hi~Ricky

First off i would like to say its a nice little tutorial.:) But i think there are a few problems with it that you could sort out. One problem is that you haven't explained what would come out of these spells? For instance your telling people how to make Arcane Explosion But what is Arcane Explosions? Do you see? i know some people would say that it is more fun to find out for yourself. But for me personally i wouldn't want to open up the world editor make what you have suggested and try it out just to see what comes out at the end. If you had either shown us what it looks like or if you cant put pictures up maybe explained it a bit better the tutorial would be better.

It has potential but as it is it isn't that useful.
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
Attache bomb:
shadow strike
set the start damage to null and make just 1 time the damage after X seconds.

Zombie virus:
erm, i dont know name of ability exactly. that one of the naga caster wich createst unit upon death.
Make the ability to a melee range with attack animation. then add to the summoned unit/ghul the same ability.

Walls/blockers:
goblin landmine or tiny farm, barrac, etc...
Lol, i think you know how to do.

once i thought about such abilities, but i dont know all anymore :eek:
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Hi~Ricky

First off i would like to say its a nice little tutorial.:) But i think there are a few problems with it that you could sort out. One problem is that you haven't explained what would come out of these spells? For instance your telling people how to make Arcane Explosion But what is Arcane Explosions? Do you see? i know some people would say that it is more fun to find out for yourself. But for me personally i wouldn't want to open up the world editor make what you have suggested and try it out just to see what comes out at the end. If you had either shown us what it looks like or if you cant put pictures up maybe explained it a bit better the tutorial would be better.

It has potential but as it is it isn't that useful.

Will do ASAP

Attache bomb:
shadow strike
set the start damage to null and make just 1 time the damage after X seconds.

Zombie virus:
erm, i dont know name of ability exactly. that one of the naga caster wich createst unit upon death.
Make the ability to a melee range with attack animation. then add to the summoned unit/ghul the same ability.

Walls/blockers:
goblin landmine or tiny farm, barrac, etc...
Lol, i think you know how to do.

once i thought about such abilities, but i dont know all anymore :eek:

@Attache bomb
Explain better please

@Zombie virus
Black Arrorw

@Walls/blockers
I'll do it ASAP
 
1

1337D00D

Guest
Time Bomb:
Sentry Ward that spawns a unit with AoE Damage upon death.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
That would be triggered, I have another way to do that and will as soon as I get to my home computer.
 

elmstfreddie

The Finglonger
Reaction score
203
Isn't there an ability that makes something deal AoE damage upon death? Or is that a triggered ability...
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
>@Attache bomb
Explain better please

lol, I was just trying it on WE. i couldn't do it :eek: lol sry
 

Omni

Ultra Cool Member
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37
Isn't there an ability that makes something deal AoE damage upon death? Or is that a triggered ability...
it's an ability called : AoE damage upon death

(rofl, but it's not a joke dude)

[nice tut though, not much of a tut but it is dam fun]

wave if knives:
shockwave
-take away the buff for moving the ground
-change the missile art to fan of knives [edit: fan of knives <missile> (it's not fan of knives <effect>)

@Zombie virus
Black Arrorw
not black arrow you dummy(caster) it's parasite
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Isn't there an ability that makes something deal AoE damage upon death? Or is that a triggered ability...
Spell is 'AOE damage upon death'
No kidding like Omni said, theres also the suicide goblin ability and incinerate.

>@Attache bomb
Explain better please

lol, I was just trying it on WE. i couldn't do it :eek: lol sry
Maybe I could, I've been mapping for many a day.

it's an ability called : AoE damage upon death

(rofl, but it's not a joke dude)

[nice tut though, not much of a tut but it is dam fun]

wave if knives:
shockwave
-take away the buff for moving the ground
-change the missile art to fan of knives [edit: fan of knives <missile> (it's not fan of knives <effect>)


not black arrow you dummy(caster) it's parasite
They both work, I'll add your 'Wave of Knives' to the list.
 

worldofDeath

New Member
Reaction score
47
Good job kc. Always doing good things. I know trigger pretty well but its always good to leave some of it without the codeing.

Thanks
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
What I love about spells like this is that there 100% MUI :D
 
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