Corpses

kiogra

New Member
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2
Im making a game and ive got a little idea but i cant figure out how to do it, Id like to make it so when a ground unit dies it creates a "Remains Scorched" doodad under it, is this possible?

I already have the Event and Condition though.

Die Corpse
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions


EDIT: By the way, Remains Scorched is under props. not destuctibles.
 

WolfieeifloW

WEHZ Helper
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372
Code:
Untitled Trigger 001
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A ground unit) Equal to True
    Actions
        Destructible - Create a Summer Tree Wall at (Position of (Dying unit)) facing (Random angle) with scale 1.00 and variation 0
Change Summer Tree Wall to Remains Scorched.
 

kiogra

New Member
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2
Change Summer Tree Wall to Remains Scorched.

Remains Scorched is under props though, not destructible.
 

Pharaoh_

The epic journey will soon begin... Prepare!
Reaction score
136
Create a unit with that model that has zero role to the game and remove location for avoiding leak.

Actions
Set Point = Position of (Dying Unit)
Create 1 Dummy at Point facing Default Building Degrees
Custom Script: call RemoveLocation (udg_Point)

Because no, doodads are only spammable in the Editor ;)
 

WolfieeifloW

WEHZ Helper
Reaction score
372
So it is..
Hmm, I'll look around, sec.

EDIT: Look into what Pharaoh_ said.
EDITEDIT: Edit one of the useless Destructibles to look like Remains Scorched and then use my trigger?
 
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