Countdown Timer Troubles

Deep thought

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Okay, for some strange reason, this timer isn't working:

Trigger:
  • FFG 1 14
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to (the ability being cast)
    • Actions
      • Countdown Timer - Start FFG_Timer[(Player number of (Owner of (Casting unit)))] as a One-shot timer that will expire in 60.00 seconds
      • Countdown Timer - Create a timer window for FFG_Timer[(Player number of (Owner of (Casting unit)))] with title Lol


When I test it, it looks like this:

2ep7iap.jpg


Now, I know that my basic trigger code isn't wrong, as there is an identical trigger that works fine ; you can see it working in the screenshot above:

Trigger:
  • TIMER
    • Events
      • Time - Elapsed game time is 2.00 seconds
    • Conditions
    • Actions
      • Countdown Timer - Start TIMER as a One-shot timer that will expire in 2700.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title Time until game end...
      • Wait 2700.00 seconds
      • Trigger - Turn on TIMER END <gen>


So, the only thing I can think of is a problem with timers and arrays. What is the problem, if there is a problem, and how can I fix it?
 

Komaqtion

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Well, for you first trigger, try using the event "A unit Starts the effect of an ability"...
 
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