helpmeplease
New Member
- Reaction score
- 7
can someone post a trigger or just the ability i need please.
counter helix?
Here we go, I think thats everything, even the hidden cooldown. Not mui tho, might leak. Not sure if you care so yeh.
Here we go, I think thats everything, even the hidden cooldown. Not mui tho, might leak. Not sure if you care so yeh.
Quick edit, I forgot to clear the unit group. Updated.
Here we go, I think thats everything, even the hidden cooldown. Not mui tho, might leak. Not sure if you care so yeh.
Quick edit, I forgot to clear the unit group. Updated.
Nope all the damage dealt is based on the level of the ability, that trigger will cover everything. I updated the map again. Effects on the damaged units like in dota too.
yeah. if you want 20% chance change it to 20. if you want it at say 15 at lvl 1 and going up by 5% per level, instead of just having a number there, do some arithmetic. Have ( 10 + ( 5 * Convert integer to real (level of counter helix for attacked unit))) instead
np lol im quite bored
pick every unit in tempgroup and
- cause attacked unit to damage picked unit for X. in your case make it 50*level of counter helix for attacked unit (convert integer to real to find the level of ability for unit)
Ashamable.
Trigger:
- Helix
- Events
- Unit - A unit Is attacked
- Conditions
- And - All (Conditions) are true
- Conditions
- ((Attacked unit) has buff Counter Helix ) Equal to True
- (Random percentage) Less than or equal to 17.00
- Actions
- Unit Group - Add all units of (Units within 300.00 of (Position of (Attacked unit)) matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) belongs to an enemy of (Owner of (Attacked unit))) Equal to True))) to TempGroup
- Animation - Play (Attacked unit)'s spin animation
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Loop - Actions
- Unit - Cause (Attacked unit) to damage (Picked unit), dealing (75.00 + (25.00 x (Real((Level of Counter Helix for (Attacked unit)))))) damage of attack type Hero and damage type Normal
- Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Unit Group - Remove all units from TempGroup
- Trigger - Turn off (This trigger)
- Wait (0.75 - (0.05 x (Real((Level of Counter Helix for (Attacked unit)))))) seconds
- Animation - Play (Attacked unit)'s stand animation
- Trigger - Turn on (This trigger)
This is.. I cant explain it.
Awful. Leaky. Not MUI. Not MPI. wow..
how does it leak?? i have no idea. kind of noobie so don't know