Couple of questions

WERE-Wolf

New Member
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0
#1 - I'd like player 9,10,11 and 12 to not get a starting hall and peasants went the game begins and their victory/defeat condition removed. In other words, I want them to be observers that can talk / view the entire map / whisper friends while watching.

#2 - I'd like the dreadlord's ultimate to summon 2 infernals instead of one, but there isn't a place to enter ''number of unit summoned'' in object editor.

#3 - I've been using a trigger for an aura, but there's a slight problem; if 2 identical hero meet with different aura lvl, the auras will stack. I need a trigger that will remove X life if lvl 1+2, 2+3 and 1+3 meet (the aura adds life btw).
 

NindoOne

TH.net Regular
Reaction score
17
#1 - I'd like player 9,10,11 and 12 to not get a starting hall and peasants went the game begins and their victory/defeat condition removed. In other words, I want them to be observers that can talk / view the entire map / whisper friends while watching.

#2 - I'd like the dreadlord's ultimate to summon 2 infernals instead of one, but there isn't a place to enter ''number of unit summoned'' in object editor.

#3 - I've been using a trigger for an aura, but there's a slight problem; if 2 identical hero meet with different aura lvl, the auras will stack. I need a trigger that will remove X life if lvl 1+2, 2+3 and 1+3 meet (the aura adds life btw).

#1:
Remove them from the game and use the ovserver slots in-game instead?
If its not a melee map just remove the melee triggers.

#2:
Use this trigger:
Trigger:
  • DL
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Inferno
    • Actions
      • Wait 1.00 seconds
      • -------- Point is a Point variable. --------
      • Set Point = (Target point of ability being cast)
      • Unit - Create 1 Infernal for (Owner of (Triggering unit)) at Point facing (Facing of (Triggering unit)) degrees
      • Unit - Pause (Last created unit)
      • Animation - Play (Last created unit)'s birth animation
      • -------- The number of the timer should be equal to the spell duration. --------
      • Unit - Add a 180.00 second Generic expiration timer to (Last created unit)
      • -------- This removes the LEAK --------
      • Custom script: call RemoveLocation ( udg_Point )
      • Wait 0.10 seconds
      • Unit - Unpause (Last created unit)


#3:
Post your current trigger.
 

WERE-Wolf

New Member
Reaction score
0
#1:
Remove them from the game and use the ovserver slots in-game instead?
If its not a melee map just remove the melee triggers.

I forget / takes time / can't chat (eg: becomes boring and have to leave when you absolutly have to respond to a whisper)

It is a melee map.

#3:post your current trigger.

Lvl 1
Trigger:
  • Inner Spirit 1 Aura
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Set WolfAuraGroup1 = (Units in (Playable map area) matching (((Matching unit) has buff Inner Spirit 1) Equal to True))
      • Unit Group - Pick every unit in WolfAuraGroup1 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is in InnerSpiritGroup1) Equal to False
            • Then - Actions
              • Unit Group - Add (Picked unit) to InnerSpiritGroup1
              • Unit - Add Item Life Bonus 1 to (Picked unit)
            • Else - Actions
      • Custom script: call DestroyGroup(udg_WolfAuraGroup1)
      • Unit Group - Pick every unit in InnerSpiritGroup1 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Inner Spirit 1) Equal to False
            • Then - Actions
              • Unit Group - Remove (Picked unit) from InnerSpiritGroup1
              • Unit - Remove Item Life Bonus 1 from (Picked unit)
            • Else - Actions


lvl 2

Trigger:
  • Inner Spirit 2 Aura
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Set WolfAuraGroup2 = (Units in (Playable map area) matching (((Matching unit) has buff Inner Spirit 2) Equal to True))
      • Unit Group - Pick every unit in WolfAuraGroup2 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is in InnerSpiritGroup2) Equal to False
            • Then - Actions
              • Unit Group - Add (Picked unit) to InnerSpiritGroup2
              • Unit - Add Item Life Bonus 2 to (Picked unit)
            • Else - Actions
      • Custom script: call DestroyGroup(udg_WolfAuraGroup2)
      • Unit Group - Pick every unit in InnerSpiritGroup2 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Inner Spirit 2) Equal to False
            • Then - Actions
              • Unit Group - Remove (Picked unit) from InnerSpiritGroup2
              • Unit - Remove Item Life Bonus 2 from (Picked unit)
            • Else - Actions



lvl 3

Trigger:
  • Inner Spirit 3 Aura
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Set WolfAuraGroup3 = (Units in (Playable map area) matching (((Matching unit) has buff Inner Spirit 3) Equal to True))
      • Unit Group - Pick every unit in WolfAuraGroup3 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is in InnerSpiritGroup3) Equal to False
            • Then - Actions
              • Unit Group - Add (Picked unit) to InnerSpiritGroup3
              • Unit - Add Item Life Bonus 3 to (Picked unit)
            • Else - Actions
      • Custom script: call DestroyGroup(udg_WolfAuraGroup3)
      • Unit Group - Pick every unit in InnerSpiritGroup3 and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Inner Spirit 3) Equal to False
            • Then - Actions
              • Unit Group - Remove (Picked unit) from InnerSpiritGroup3
              • Unit - Remove Item Life Bonus 3 from (Picked unit)
            • Else - Actions
 
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