shazada
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Anyone know how to make all creeps of the map to drop more gold with single trigger or something..?
the idea posted above mine is the most solid, maybe there is a way to get the level of a mob and store it as an integer that will modify the gold you get from it. There is no constant that interacts with mob level and gold as far as I have seen.
Maybe you could find out a way to use something like...
Trigger:
- (Point-value of (Triggering unit)) Equal to 0
idk what point value is, but I'm sure you could find a trend in them if you look at say
murloc --> mercenary lord ---> red dragon mobs
assuming that point value is a field in the object editor.
EDIT: nevermind, most units seem to have a point value of 100 x.x
So I guess you're stuck with the less-dynamic
solution :/Trigger:
- (Level of (Triggering unit)) Equal to x
can unit drop more gold according to there level ? like 5-level of dying unit gives more gold then 2-Level of dying unit..?
Floating Text - Create floating text that reads ((String((Level of (Dying unit)) x 5) to (Owner of (Killing unit)))) + g) above (Killing unit) with Z offset 50.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
[/WC3]
Why don't simple turn bounty ON for the respectively player force and edit the creep bounty reward?
Well you can simulate it with a floating text GUI action:
Trigger:
- Untitled Trigger 001
- Events
- Conditions
- Actions
- Floating Text - Create floating text that reads ((String((Level of (Dying unit)) x 5) to (Owner of (Killing unit)))) + g) above (Killing unit) with Z offset 50.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
I am trying to make this one.. its pretty complicated :banghead: First i go to "concatenate" there are two strings string1 + string2.. dunno what to do next
U can tell me here where to go or can you give it in a map?
Ok yes. You've got to make it a Concatenate String. For the first value make it Convert Integer to String and then select Arithmetic. For the first value again select Convert Integer to String and select Unit - Level of Unit (Dying Unit). Then for the second Arithmetic value select 5 and change the sign to X.