Ncrackz
New Member
- Reaction score
- 2
If Anyone can help me I was wondering if it is possible to make Critical Strike an Active Skill instead of a Passive, For example I want it so when I use it, it criticals and deals damage. Any help is needed.
thehelperskillmaketrigger
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to skill based off chanel
Actions
Unit - Add Critical Strike to (Triggering unit)
Wait 2.00 seconds
Unit - Remove Critical Strike from (Triggering unit)
The Helper Helping
Events
Unit - A Unit starts the effect of an ability
Conditions
(Ability Being Cast) Is equal to Critical Strike (Based off stormbolt)
Actions
Set TempReal = (Integer(Agility of (Casting Unit x {What Suits You})))
Set TempPoint = (Position of (Target unit of Ability being cast))
Cause (Casting Unit) to damage (Target unit of Ability being Cast) dealing TempReal damage of attack type Normal
Floating Text - Create a floating text at TempPoint reading (String(TempReal)) with size 12.00 with colours 100%, 0%, 0% with 0% transperancy
Floating Text - Set (Last Created Floating Text) fading age to 2.00
Floating Text - Set Velocity of (Last Created Floating Text) to 50 towards 90 degrees.