Slayerxx
You can change this now in User CP.
- Reaction score
- 3
Ok so i have a custom spell moulded off black arrow, so when a unit dies (by Flame Arrow) it creats a small flame strike controlled by triggers other then spell data. in saying this im having trouble geting it to trigger it properly this is the trigger here:
When i have the condition ((Dying unit) has buff Flame Arrow ) Equal to True it will not trigger and when i remove it it will trigger but then send the effect around all the units? help.
Trigger:
- FA 1
- Events
- Unit - A unit Dies
- Conditions
- (Level of Flame Arrow for (Killing unit)) Equal to 1
- ((Dying unit) has buff Flame Arrow ) Equal to True
- Actions
- Set TempPoint = (Position of (Dying unit))
- Set Tempgroup = (Units within 75.00 of TempPoint matching ((Owner of (Matching unit)) Equal to Neutral Hostile))
- Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Wait 0.67 seconds
- Unit Group - Pick every unit in Tempgroup and do (Unit - Cause (Killing unit) to damage (Picked unit), dealing 40.00 damage of attack type Spells and damage type Fire)
- Special Effect - Destroy (Last created special effect)
- Custom script: call DestroyGroup (udg_Tempgroup)
- Custom script: call RemoveLocation (udg_TempPoint)
- Events
When i have the condition ((Dying unit) has buff Flame Arrow ) Equal to True it will not trigger and when i remove it it will trigger but then send the effect around all the units? help.