Custommade spell (taunt)

BruteBrutal

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Hi,

I'm trying to make an ultimate for my Tank in my ORPG. I wan't it to be taunt but with some differences. I want:

Taunt effect to be 3,6,9,12,15 seconds duration. (easy edit in Object Editor)
I want the Hero to gain X amount in STR during the same period. Alternate alot of armor. How do I add this ability also?

AND if possible I would like the scale of the hero to go to 2.0 from 1.0 during the time (think Black King Bar in Dota)

Is it possible?

Tried to add "Effect" and custommake a "Barskin" effect, but it doesn't trigger when I push taunt. :(
 

Bogrim

y hello thar
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Do you know how the trigger editor works? Otherwise it would be a good idea to start there.

What you want to do is detect when the unit triggers the ability, then add strength (by either modifying the hero's attributes or adding an ability) and armor (with the armor bonus ability), increase the unit's animation size and then wait (3 * level of your taunt) seconds and revert the changes.
 

BruteBrutal

New Member
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Nice good idea, yeah i know some from the triggers...

Right now I have it like this:

Trigger:
  • Yumis Bulk
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • Yumi's Bulk Equal to (Ability being cast)
    • Actions
      • Hero - Modify Strength of (Triggering unit): Add 1000
      • Wait 3.00 game-time seconds
      • Hero - Modify Strength of (Triggering unit): Subtract 1000


The spell is built on 5 levels. Don't know following

1) How to make the modified STR variy depending on if its skilled as Level 1 or Level 2 and so on...
2) If I want to make HIGH hp regen instead of instant STR, can't find that Action.
3) Can't find how to edit the scale of the Hero/unit during that period either.
 

hopy

Active Member
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64
1) How to make the modified STR variy depending on if its skilled as Level 1 or Level 2 and so on...
Instead of the 1000 use a Arithmetic action thingy.
Trigger:
  • Hero - Modify Strength of (Triggering unit): Add (50 x (Level of Taunt for (Triggering unit)))


2) If I want to make HIGH hp regen instead of instant STR, can't find that Action.
I think you'd have to use a dummy unit casting a custom Roar or Rejuvenation or something for this.

3) Can't find how to edit the scale of the Hero/unit during that period either.
It's under Animation - Change unit size.
Trigger:
  • Animation - Change (Triggering unit)'s size to (200.00%, 200.00%, 200.00%) of its original size


By the way your trigger won't be MUI with the wait in it. (meaning: it will bug when used by multiple units at once).
 

BruteBrutal

New Member
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1
wow thanks alot, now it looks like this, with only one remaining problem..

Trigger:
  • Yumis Bulk
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • Yumi's Bulk Equal to (Ability being cast)
    • Actions
      • Animation - Change (Triggering unit)'s size to (250.00%, 250.00%, 250.00%) of its original size
      • Hero - Modify Strength of (Triggering unit): Add ((Level of Yumi's Bulk for (Triggering unit)) x 75)
      • Wait 5.00 game-time seconds
      • Hero - Modify Strength of (Triggering unit): Subtract ((Level of Yumi's Bulk for (Triggering unit)) x 75)
      • Animation - Change (Triggering unit)'s size to (100.00%, 100.00%, 100.00%) of its original size



And that is how to customize the time in the same way as modified stats.
Level 1 should have 5 seconds duration
Level 2 should have 10 seconds duration
and so on to level 5 (25 seconds)

or at least I start off with these stats to make it simple.
 

hopy

Active Member
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64
And that is how to customize the time in the same way as modified stats.
Level 1 should have 5 seconds duration
Level 2 should have 10 seconds duration
and so on to level 5 (25 seconds)

or at least I start off with these stats to make it simple.

Same way as you modified the stats...
Trigger:
  • Wait (5.00 x (Real((Level of Taunt for (Triggering unit))))) seconds


If you cant find the "(Level of Taunt for (Triggering Unit)) than use Conversion - Convert Intreger to Real.
 

Laiev

Hey Listen!!
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188
Unit - A unit Begins casting an ability

>>

Unit - A unit starts effect of an ability
 
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