Damage dependiing on intelligence

robinremue

Member
Reaction score
16
I want the damage of an ability depend on Intelligence, I tried this but It didn't work, help Plz


Code:
Attribute Dmage
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Not equal to Spirit Bomb 
    Actions
        Set KameDamReal = ((Real((Intelligence of (Triggering unit) (Exclude bonuses)))) x (((Real((Level of (Ability being cast) for (Triggering unit)))) x 2.00) + 100.00))
        Set TempPointDam = (Units within 300.00 of (Target point of ability being cast))
        Unit - Create 1 Attack Dummy for Neutral Passive at (Position of (Targeted unit)) facing Default building facing (270.0) degrees
        Unit Group - Pick every unit in TempPointDam and do (Actions)
            Loop - Actions
                Unit - Order (Last created unit) to damage (Picked unit) for KameDamReal using attack type Normal and damage type Normal.
 

NoxMortus

All Along the Watchtower
Reaction score
104
Code:
        Unit Group - Pick every unit in TempPointDam and do (Actions)
            Loop - Actions
                Unit - Order (Last created unit) to damage (Picked unit) for

Theres your problem, instead of this try something like

Unit - Create dummyunit at blah blah
Unit - Order last crated unit to damage area within 300 of target of ability being cast for KameDamReal

Sorry I don't have WE right now.
 

XXXconanXXX

Cocktails anyone?
Reaction score
284
Try this:

Code:
Attribute Dmage
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) [b]equal to[/b] Spirit Bomb 
    Actions
        Set KameDamReal = ((Real((Intelligence of (Triggering unit) (Exclude bonuses)))) x (((Real((Level of (Ability being cast) for (Triggering unit)))) x 2.00) + 100.00))
        Set TempPointDam = (Units within 300.00 of (Target point of ability being cast))
        Unit Group - Pick every unit in TempPointDam and do (Actions)
            Loop - Actions
                Unit - Order (Triggering Unit) to damage (Picked unit) for KameDamReal using attack type Normal and damage type Normal.
 

NoxMortus

All Along the Watchtower
Reaction score
104
XXconanXXX said:
Try this:

Code:
Attribute Dmage
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) [b]equal to[/b] Spirit Bomb 
    Actions
        Set KameDamReal = ((Real((Intelligence of (Triggering unit) (Exclude bonuses)))) x (((Real((Level of (Ability being cast) for (Triggering unit)))) x 2.00) + 100.00))
        Set TempPointDam = (Units within 300.00 of (Target point of ability being cast))
        Unit Group - Pick every unit in TempPointDam and do (Actions)
            Loop - Actions
                Unit - Order ([B]Triggering Unit[/B]) to damage (Picked unit) for KameDamReal using attack type Normal and damage type Normal.

I see no triggering unit in your event..

Edit~ Infact, the guy who made this thread has no triggering unit in his event either ! HA! I solved this without trying!
 

XXXconanXXX

Cocktails anyone?
Reaction score
284
Triggering unit refers to the uinit in the Event

If the event is casting something, Triggering unit refers to the unit casting the unit.

Triggering unit is a native, Casting unit is the exact same thing, and jsut calls the Triggering unit native.
 

NoxMortus

All Along the Watchtower
Reaction score
104
XXconanXXX said:
Triggering unit refers to the uinit in the Event

If the event is casting something, Triggering unit refers to the unit casting the unit.

Triggering unit is a native, Casting unit is the exact same thing, and jsut calls the Triggering unit native.

OMG, I know that, why am I being so stupid :banghead: ignore me lol I'm off my head today.

@robinremue, Use conan's trigger first, and if that doesnt work, try mixing mine & conan's together.
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
XXXconanXXX said:
Triggering unit is a native, Casting unit is the exact same thing, and jsut calls the Triggering unit native.

Nope, Casting Unit is a native on its own. If it should call the 'Triggering unit native' you could have used casting unit for events like unit enters region. And I am 99% sure that you cant do that.
 

Korolen

New User (Why do I keep getting those red bars?)
Reaction score
69
phyrex1an said:
Nope, Casting Unit is a native on its own. If it should call the 'Triggering unit native' you could have used casting unit for events like unit enters region. And I am 99% sure that you cant do that.
The easy way to find out is to open up Blizzard.j, and do a search for "GetCastingUnit", and see what global variable it returns from the BJ function. Note that the whole GetWhaterverThing is almost entirely useless with JASS, and is only usefull for GUI triggers.
 
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