Andrewgosu
The Silent Pandaren Helper
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This is currently work-in-progress, but I posted it anyway to get feedback on what do add more.
Currently planning to add:
- how to add upgrades to units
- how to change the buildings built options
INTRODUCTION:
The aim of this tutorial is quite simple and straight-forward: to list some common data fields and explanations behind them to make editing units easier as there are a lot of fields to browse through.
BASIC UNIT EDITING:
When you are viewing a unit, right-click on its name and select "Modify Link" to:
- Change the unit's name
- Change the unit's race
- Change the object's type (is the object a regular unit, a hero, a structure etc.)
Here are some of the most vital unit stat fields and explanations behind them, to make editing units easier. There are a lot of self-explanatory fields plus many more, that I've totally left unmentioned, because there is rarely a need to change them.
(UNIT)
- (none) Attributes – the unit attributes (e.g is the unit considered a light, biological etc. unit)
- (none) Description – the unit's tooltip text
- (none) Kill Resource – the bounty awarded for killing the unit
- (none) Life Regeneration Delay – the time it takes for the unit's HP to start regenerating after getting hit
- (none) Shield Regeneration Delay – the same as the previous option, only regarding the shields
- (none) Weapons – the weapon(s) the unit uses
- Combat - Life Armor – the starting amount of armour the unit has
- Movement - Speed – the unit's maximum movement speed
- Stats – Cargo Size – the number of slots the unit takes when inside a transport
- Stats – Energy Maximum – the amount of energy the unit can have
- Stats – Energy Regeneration Rate – self-explanatory
- Stats – Energy Starting Amount – self-explanatory
- Stats – Flags – Different flags the unit can have (e.g is the unit considered a hero unit, is the unit cloaked by default etc.)
- Stats – Life Maximum – the amount of hit points for the unit
- Stats – Life Regeneration Rate – self-explanatory
- Stats – Life Starting Amount – self-explanatory
- Stats – Shield Armor – the starting amount of armour for the unit's shields
- Stats – Shield Maximum – the amount of plasma shield for the unit
- Stats – Shield Regeneration Rate – self-explanatory
- Stats – Shield Starting Amount – self-explanatory
- Stats – Supplies – the amount of food the unit occupies
ACTORS- (none) Description – the unit's tooltip text
- (none) Kill Resource – the bounty awarded for killing the unit
- (none) Life Regeneration Delay – the time it takes for the unit's HP to start regenerating after getting hit
- (none) Shield Regeneration Delay – the same as the previous option, only regarding the shields
- (none) Weapons – the weapon(s) the unit uses
- Combat - Life Armor – the starting amount of armour the unit has
- Movement - Speed – the unit's maximum movement speed
- Stats – Cargo Size – the number of slots the unit takes when inside a transport
- Stats – Energy Maximum – the amount of energy the unit can have
- Stats – Energy Regeneration Rate – self-explanatory
- Stats – Energy Starting Amount – self-explanatory
- Stats – Flags – Different flags the unit can have (e.g is the unit considered a hero unit, is the unit cloaked by default etc.)
- Stats – Life Maximum – the amount of hit points for the unit
- Stats – Life Regeneration Rate – self-explanatory
- Stats – Life Starting Amount – self-explanatory
- Stats – Shield Armor – the starting amount of armour for the unit's shields
- Stats – Shield Maximum – the amount of plasma shield for the unit
- Stats – Shield Regeneration Rate – self-explanatory
- Stats – Shield Starting Amount – self-explanatory
- Stats – Supplies – the amount of food the unit occupies
When you want to change the unit's model, make sure you change all of the following four fields to correspond with the change:
- Model – the model of the unit
- Model (build) – the model displayed when the unit is being constructed
- Model (portait) – the unit's portrait model (1)
- Wireframe Layer – the unit's wireframe picture (2)
- Scaling – the size of the unit (x, y, z)
- Shield Layer – the wireframe picture for the shield of the unit
- Sounds – the unit's soundset
- Group Icon Layer – the unit's group icon (seen, when grouped with multiple units)
- Unit Icon – the icon displayed in the group bar (3)
EFFECTS- Model – the model of the unit
- Model (build) – the model displayed when the unit is being constructed
- Model (portait) – the unit's portrait model (1)
- Wireframe Layer – the unit's wireframe picture (2)
- Scaling – the size of the unit (x, y, z)
- Shield Layer – the wireframe picture for the shield of the unit
- Sounds – the unit's soundset
- Group Icon Layer – the unit's group icon (seen, when grouped with multiple units)
- Unit Icon – the icon displayed in the group bar (3)
Units usually have multiple effects under this tab, but the one you are interested in looks something like this:
- (unit name) – (Weapon name) (Damage)
- (none) Amount – the amount of damage the weapon does
- (none) Area – AoE settings, if you want your damage to be splash damage
- (none) Armor Reduction – the amount of damage 1 point of armor takes, when the target receives damage
- (none) Attribute Bonus – the amount of bonus damage the attack does to different kind of units (biological, mechanical etc.)
- (none) Kind – the type of the attack (e.g ranged, melee)
If you change the type of the weapon, make sure the change its range to suit your needs, too (check below).
WEAPONS- (unit name) – (Weapon name) (Damage)
- (none) Amount – the amount of damage the weapon does
- (none) Area – AoE settings, if you want your damage to be splash damage
- (none) Armor Reduction – the amount of damage 1 point of armor takes, when the target receives damage
- (none) Attribute Bonus – the amount of bonus damage the attack does to different kind of units (biological, mechanical etc.)
- (none) Kind – the type of the attack (e.g ranged, melee)
If you change the type of the weapon, make sure the change its range to suit your needs, too (check below).
- (unit name) – (Weapon name)
- (none) Cost – the cost for firing the weapon once (can be anything from resources to life&energy)
- (none) Effect – the projectile (weapon) art effect
- (none) Period – the weapons cooldown, the pause period between shots
- (none) Range – the range of the weapon
- (none) Target Filters – the targets the weapon is allowed to fire at
- (none) Cost – the cost for firing the weapon once (can be anything from resources to life&energy)
- (none) Effect – the projectile (weapon) art effect
- (none) Period – the weapons cooldown, the pause period between shots
- (none) Range – the range of the weapon
- (none) Target Filters – the targets the weapon is allowed to fire at