Levdragon
Member
- Reaction score
- 2
Thread Over.
Events
Unit - A Unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to CIRCLE
Actions
Set TempPoint = (Position of (Triggering unit))
Unit - Create 1 CIRCLE for (Owner of (Killing unit)) at TempPoint facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempPoint)