johnnyfire
New Member
- Reaction score
- 8
This is the Defense of Khaz Modan.
version 1.0b
DOWNLOAD HERE
Description:
The scourge has taken Lordaeron and now their endless armies are moving south to take the dwarven kingdom of Khaz Modan. Thus far, Alliance forces have been unable to halt the undead advance, but now the forces of Khaz Modan and the remnants of the Alliance are ready to make their stand at Ironforge.
Terrain:
Dalaran Ruins tileset modified to include leaves and red brick tiles, 3 lanes,
it may not look like it but I started the terrain from scratch... it just ended up looking similar the dota terrain (SUCK)... hmmm maybe i'll try to remake the terrain again but without overthinking much.
Features:
Points - Points are dropped when you kill a hero and you get one free point after 5 minutes. These can be used to buy various items, stat upgrades, and gold for your hero. The shop to redeem points is the goblin salesman.
Bodyguards - Bodyguards are created for free according to a dialog that appears after you pick your hero. You may choose ranged, melee, or none. They respawn at the hero spawn point as soon as they die. There are a total of 12 different bodyguard types.
range types:troll bodyguard, dwarf bodyguard, dalaran bodyguard, skeleton bodyguard, night elf bodyguard, blood elf bodyguard.
melee types:golem bodyguard, human bodyguard, demon bodyguard, undead bodyguard, orc bodyguard, treant bodyguard.
Mercenaries - These may be bought for 450 gold at the Mercenary Captain and are assigned to lanes. You don't control these. Purpose is to defend against annoying creep rushes where no hero is present and you need to focus on something else.
Heroes - These are the 16 basic heroes from the regular game but with 25 levels. Basically the melee ones with the melee abilities... (the thought of making even more is daunting, i'm waiting for summer vacation) Orc and Undead are the Scourge heroes. Human and Night Elf are the alliance heroes.
Taunts - These display floating text at the location of a hero's death.
Game modes - all pick, all random, super creeps, no mercenaries
Items - DotA like but there are a few unique ones (I didn't think of them but looked at idea threads), Firebreather for example
Just check the map info section for more details.
AFTER you've played it, tell me what you think.
Problems I am aware of:
Axemen attachment points are all located at the weapon (fixed)
Melee heroes suck (will change in a few weeks)
Terrain still looks like dota (will change in a few weeks)
Needs more items (will change in a few weeks)
Bodyguard respawn is inconvenient (should i add a system like this?)
version 1.0b
DOWNLOAD HERE
Description:
The scourge has taken Lordaeron and now their endless armies are moving south to take the dwarven kingdom of Khaz Modan. Thus far, Alliance forces have been unable to halt the undead advance, but now the forces of Khaz Modan and the remnants of the Alliance are ready to make their stand at Ironforge.
Terrain:
Dalaran Ruins tileset modified to include leaves and red brick tiles, 3 lanes,
it may not look like it but I started the terrain from scratch... it just ended up looking similar the dota terrain (SUCK)... hmmm maybe i'll try to remake the terrain again but without overthinking much.
Features:
Points - Points are dropped when you kill a hero and you get one free point after 5 minutes. These can be used to buy various items, stat upgrades, and gold for your hero. The shop to redeem points is the goblin salesman.
Bodyguards - Bodyguards are created for free according to a dialog that appears after you pick your hero. You may choose ranged, melee, or none. They respawn at the hero spawn point as soon as they die. There are a total of 12 different bodyguard types.
range types:troll bodyguard, dwarf bodyguard, dalaran bodyguard, skeleton bodyguard, night elf bodyguard, blood elf bodyguard.
melee types:golem bodyguard, human bodyguard, demon bodyguard, undead bodyguard, orc bodyguard, treant bodyguard.
Mercenaries - These may be bought for 450 gold at the Mercenary Captain and are assigned to lanes. You don't control these. Purpose is to defend against annoying creep rushes where no hero is present and you need to focus on something else.
Heroes - These are the 16 basic heroes from the regular game but with 25 levels. Basically the melee ones with the melee abilities... (the thought of making even more is daunting, i'm waiting for summer vacation) Orc and Undead are the Scourge heroes. Human and Night Elf are the alliance heroes.
Taunts - These display floating text at the location of a hero's death.
Game modes - all pick, all random, super creeps, no mercenaries
Items - DotA like but there are a few unique ones (I didn't think of them but looked at idea threads), Firebreather for example
Just check the map info section for more details.
AFTER you've played it, tell me what you think.
Problems I am aware of:
Axemen attachment points are all located at the weapon (fixed)
Melee heroes suck (will change in a few weeks)
Terrain still looks like dota (will change in a few weeks)
Needs more items (will change in a few weeks)
Bodyguard respawn is inconvenient (should i add a system like this?)