If (Elven Gate (Horizontal) 0001 <gen> Equal to --->Dead<---) then do (Unit Group - Order (Units in (Playable map area)) to Attack Marine 0001 <gen>) else do (Unit Group - Order (Units within 200.00 of (Center of Region 000 <gen>)) to Attack Elven Gate (Horizontal) 0001 <gen>)
The dead part, is what im trying to set in the variable.
actually one more thing that is off topic, i have made it so that after the gate is destroyed, units are supoosed to attack the single player inside, however nothing happens...
If ((Elven Gate (Horizontal) 0001 <gen> is dead) Equal to True) then do -->(Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green)) and do (Unit Group - Order (Units owned by Player 11 (Dark Green)) to Attack Marine 0001 <gen>))<-- else do (Unit Group - Order (Units within 512.00 of (Center of Region 000 <gen>)) to Attack Elven Gate (Horizontal) 0001 <gen>)
i noticed, after waiting for a bit longer, whenever a new footman spawns, the rest of the footmen sitting at the gate will then go to attack the marine. can this be fixed with the loop action? how do i add it?
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.