Hey, I'm currently trying to make my own camera system for my orpg.
It's a Third person Camera like many other such systems, u can rotate the camera around the unit and zoom in and zoom out using the arrowkey.
I didn't really know witch forum to put this but anyway..
The question I have is wether it is possible in anyway to detect pathing for the camera.
I have seen some systems changing Angle of Attack when detecting cliffheights, so that it doesnt clip the terrain when you have your heroes back to a mountain wall or something.
While this is neat, I would like it to be like that but with pathing.
I plan to make the camera zoom in when near pathing.
is this possible in any way?
It's a Third person Camera like many other such systems, u can rotate the camera around the unit and zoom in and zoom out using the arrowkey.
I didn't really know witch forum to put this but anyway..
The question I have is wether it is possible in anyway to detect pathing for the camera.
I have seen some systems changing Angle of Attack when detecting cliffheights, so that it doesnt clip the terrain when you have your heroes back to a mountain wall or something.
While this is neat, I would like it to be like that but with pathing.
I plan to make the camera zoom in when near pathing.
is this possible in any way?