Devil Spells

Advena

Just casually observing atm ;)
Reaction score
42
I'm guessing you mean the post above mine,
and what he described would require at least some triggering ;)
 

FroznYoghurt

New Member
Reaction score
37
Diablo eyy? that brings back memories :)

Mark of Acopolypse - Single target buff, and a periodic event that causes one-wave rain of fires to be cast on the position of the target with buff. (also it's maybe possible to make them be cast in front of the target if its moving :))

Trace of Destruction - Creates powerfull explosions at a target point dealing massive damage, and units killed will ressurect as skeletons. If no units are killed diablo will be teleported to the point (to ensure the fact :p)

Burning Bloodthirst
(Yes, a passive) - When diablo kills a unit his hands will ignite with demonic flame that last for 10 sec adding + damage, if he kills a
unit with the flame it will explode and the duration will be renewed, and the damage and the aoe of teh explosion will also be increased. Stacks up to X times, up to 600 aoe and 50 + damge.


Eve of Destruction
(could work as an ultimate, a little like crystal maidens freezing field in dota)- Channeling , every second creates 1-2 flames (dummys with permanent imolation) at random points within 1000 range that lasts until spell is finished/canceled, also summons flaming archers and burning deads (skeletons with fire attached to chest), and units closed to diablo will be damaged and slowed (thunder clap with doom/death animation).

the normal wc3 "rain of chaos" spell is always a good one also... but to make infernals more "fiery" you can make them red and attach dragon missile to hands and head.
 

Flare

Stops copies me!
Reaction score
662
Devil Twister - Wraps the target unit in a wall of flame, dealing X damage every second for Y seconds (i knew i would find a use for this spell ^^)

FT activate
Code:
Events
    Unit - A unit Starts the effect of an ability
Conditions
    (Ability being cast) Equal to Fire Twister
Actions
    Set FWCaster = (Triggering unit)
    Set FWTarg = (Target unit of ability being cast)
    Set FWTargPt = (Position of FWTarg)
    Trigger - Turn on FT Effect <gen>
    Unit - Pause FWTarg
    Countdown Timer - Start FireTimer as a One-shot timer that will expire in 3.00 seconds

FT effect
Code:
Events
    Time - Every 0.02 seconds of game time
Actions
    Set FTOffset = (FWTargPt offset by 100.00 towards ((Elapsed time for FireTimer) x 720.00) degrees)
    Unit - Create 1 Fire Dummy for (Owner of FWCaster) at FTOffset facing (Position of FWTarg)
    Unit - Turn collision for (Last created unit) Off
    Animation - Change (Last created unit) flying height to ((Elapsed time for FireTimer) x 100.00) at 1000.00
    Unit - Add a 0.30 second Generic expiration timer to (Last created unit)
    Custom script: call RemoveLocation (udg_FTOffset)

FT turn off

Code:
Events
    Time - FireTimer expires
Actions
    Trigger - Turn off FT Effect <gen>
    Unit - Unpause FWTarg
    Custom script: call RemoveLocation (udg_FWTargPt)

imo, its a really nice looking spell (looks great with black dragon projectile). take a look and see if you like it ^^
 

BloodReaver

New Member
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2
Now that you guys told me all these cool ideas can someone tell me how to use them as triggers?
 

juty

Zoom out problems look smaller
Reaction score
26
Devils pet
The devil call apon a portal to hell calling a sacred beast to fight by his side.

I.E. doom guard model but lot's more damage,
:rolleyes:
 

ZypHeRx™

New Member
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17
Diablo's spell ?

Rain of Fire .
Sets the area ablaze , dealing damage to units in the area for hp/sec.

Inferno .
Sets a trail of flame towards target location , dealing damage to enemies who come into contact .

Howl of Terror

chance to make enemies stun/run in fear , while reducing damage and armor.

Scorching Skin

Enemies who attack Diablo will receive fire damage in return . dmg/sec

Pillar of Flames .

Creates flames around Diablo , creating havoc . dmg/sec . (Random flame strikes around him)

Searing Claws

Each attack the mighty Diablo delivers stuns the target for 0.1seconds , while pushing it away 100 range .

Thats all i have .
 

BloodReaver

New Member
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2
lol these are awsome but I need to know how to make spells with triggers mabye theres a turtorial or someting?
 

FroznYoghurt

New Member
Reaction score
37
Eve of destruction - base it off channel, instant with like 20-30 sec follow trough, i guess you have to have 3 triggers.
Code:
Trigger 1

E- unit cast
C - EOD
A - Set EOD_Caster = triggering
     Set EOD_Point = postion of EOD_Caster
     Turn on EODLoop


Code:
EODLoop

 E - every 0.50 sec
C -
A - 
Set temppoint = EOD_Point offset 100-400 towards 1-360 degrees
Create 1 flame for owner of EOD_Caster at temppoint
add last created unit to Flames
callremove temppoint
Set temppoint = EOD_Point offset 100-400 towards 1-360 degrees
if then else
if random integer between 1 and 100 less or equal to 20 
then - 
if then else if random integer between 1 and 100 less or equal to 50  
then- create 1 skeleton archer for owner of EOD_Caster at temppoint 
add 10 sec exporation timer to last created 
else- create 1 skeleton warrior for owner of EOD_Caster at temppoint 
add 10 sec exporation timer to last created
create a flame attached to chest of last created
else - 

callremove temppoint
Code:
Trigger 3

A unit finishes casting an ability or a unit stops channeling an ability

triggering unit equal to EOD_Caster

Turn of EODLoop
Pick all in Flames and kill picked
Clear Flames

The double ifthenelse may look a little messy but hope you get the picture :)


For the mark of acopolypse you only need 2 triggers, base it of faerie fire or whatever -
Code:
MoA Ini

unit cast
moa
set MoACaster = triggering
MoALoop

Code:
every 1 sec of game

Set tempgroup = units in map matching got buff MoA 
pick all in tempgroup
set temppoint = postion of picked
create 1 dummy for owner of MoACaster at temppoint
add a 1.5 sec expiration timer to last created
add rain of fire to last created
set lvl of rain of fire for last created to lvl of MoA for MoACaster 
order last create to rain of fire temppoint
callremove temppoint
 

DarkSonicele

New Member
Reaction score
20
Ring of Fire

Creates a ring of fire in a 500 AoE around Diablo locking Diablo and all nearby enemies inside. Lasts X seconds
------------------------------
Volcano

The normal Warcraft 3 spell?
------------------------------
Flame Wave

Shockwave with a fire model
------------------------------

Something like that?;)
 
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