Syndrome
You can change this now in User CP.
- Reaction score
- 126
Hi, I am working on a Shooting Game map,
There are two teams, with a base to each team, and there are 2 modes so far, but before i explain them, here how it works,
There are 4 Classes or Infantry men:
Marine: A balanced fighter with a good Battle Rifle, good clip size, HP, and reload time.
Sniper: An infantry men with a Precision Sniper Rifle, has good range, bad clip size and reload time and good HP.
Rocket Infantry: A soldier wielding a Sprocket Launcher, which fires a small missile and does huge damage, has low clip size, poor reload time and HP
Engineer: An infantry men with a bad Magnum, good HP, good reload time and big clip size, these soldiers can plant mines and bombs and detonate them at his will.
The Two modes i have planned are:
1) Deathmatch: Each team has a set amount of Reinforcements, which depletes as allies die, one team wins when the opposing team loses when reinforcements reaches zero
2) CTF: Each team has a flag in which they try to protect while getting the other in their base.
This game will have a camara that follows your Soldier, some sort of shooting system [with clips], and a bunch of other stuff
There are two teams, with a base to each team, and there are 2 modes so far, but before i explain them, here how it works,
There are 4 Classes or Infantry men:
Marine: A balanced fighter with a good Battle Rifle, good clip size, HP, and reload time.
Sniper: An infantry men with a Precision Sniper Rifle, has good range, bad clip size and reload time and good HP.
Rocket Infantry: A soldier wielding a Sprocket Launcher, which fires a small missile and does huge damage, has low clip size, poor reload time and HP
Engineer: An infantry men with a bad Magnum, good HP, good reload time and big clip size, these soldiers can plant mines and bombs and detonate them at his will.
The Two modes i have planned are:
1) Deathmatch: Each team has a set amount of Reinforcements, which depletes as allies die, one team wins when the opposing team loses when reinforcements reaches zero
2) CTF: Each team has a flag in which they try to protect while getting the other in their base.
This game will have a camara that follows your Soldier, some sort of shooting system [with clips], and a bunch of other stuff