Yeah, I suck at titles.
Anyway, this map I'm working on has an ability where a hero can summon creeps. The creeps needs to change with each level of the skill.
I can't find a skill level comparison in the GUI trigger system.
Here's the basic design of the trigger so far:
As typical, I just can't find the bloody thing in the dropdown box.
Who do I have to bribe around here to get someone to write a World Editor book I could buy off Amazon, like the Mastering Unreal series?
Thanks for any help with this.
Anyway, this map I'm working on has an ability where a hero can summon creeps. The creeps needs to change with each level of the skill.
I can't find a skill level comparison in the GUI trigger system.
Here's the basic design of the trigger so far:
Trigger:
- Summon Creeps
- Events
- A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Summon Creeps
- Actions
- Set SummonCreeps_Point = (Position of Casting Unit)
- //This is where syntax is failing me. I'm just not sure how to get this right
- If (Level of Skill Being Cast) Equal to 1, then create 5 Lv1Creeps at SummonCreeps_Point, else Do Nothing
- If (Level of Skill Being Cast) Equal to 2, etc etc.
- Events
As typical, I just can't find the bloody thing in the dropdown box.
Who do I have to bribe around here to get someone to write a World Editor book I could buy off Amazon, like the Mastering Unreal series?
Thanks for any help with this.