Disable leanring new abilities

Ringleader

New Member
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2
Hi, I have a character that can shapeshift. When he's in human form he has arrow spells, and when he shapeshifts he has melee abilities. I've set it to detect the level of the ranged abilities and make the melee abilities the same level upon shapeshifting (For example, Hail of Arrows is level 2. When he shapeshifts, he learns Frenzy and it becomes level 2. Hail of Arrows is removed)

Unfortunately, if I level up as my melee form I can still learn Hail of Arrows. Is there any way to disable learning new spells while in melee form?

I hope that's understandable ~.~
 

Idontknowyou

New Member
Reaction score
33
1:Make a custom boolean value, when the ability is used to change into an animal, make the value true, when you change back, make it false.

2: make a trigger


Events
Unit learns a skill

Conditions
And multiple...
Ability being learned is equal to hail of arrows
animal form is equal to true

Actions
Remove Hail of arrows from your unit
 

Ringleader

New Member
Reaction score
2
How are you shapeshifting?
How are you removing the ability?

Bear Form
Removing the ability via triggers

Trigger:
  • AbilitiesTo
    • Events
      • Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
    • Conditions
      • ((Ability being cast) Equal to Shapeshift ) and ((Unit-type of (Triggering unit)) Equal to Ranger)
    • Actions
      • Set HailFrenzyLvl = (Level of Hail of Arrows for (Triggering unit))
      • Unit - Remove Hail of Arrows from (Triggering unit)
      • Wait 4.90 seconds
      • Unit - Add Frenzy to (Triggering unit)
      • Unit - Set level of Frenzy for (Triggering unit) to HailFrenzyLvl

Trigger:
  • AbilitiesFrom
    • Events
      • Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
    • Conditions
      • ((Ability being cast) Equal to Shapeshift ) and ((Unit-type of (Triggering unit)) Equal to Dragon)
    • Actions
      • Set HailFrenzyLvl = (Level of Frenzy for (Triggering unit))
      • Unit - Remove Frenzy from (Triggering unit)
      • Wait 4.90 seconds
      • Unit - Add Hail of Arrows to (Triggering unit)
      • Unit - Set level of Hail of Arrows for (Triggering unit) to HailFrenzyLvl


The wait time is purely aesthetic, I have a shapeshifting animation that takes that long.
 

Idontknowyou

New Member
Reaction score
33
Hold on...Let me make the trigger in the editor quickly

Trigger:
  • Cancel Ability
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Learned Hero Skill) Equal to Hail of Arrows
          • Dragonform Equal to True
    • Actions
      • Unit - Remove Hail of Arrows from (Learning Hero)
      • Unit - Set level of Frenzy for (Learning Hero) to ((Level of Frenzy for (Learning Hero)) + 1)


Removing abilities from the hero research list is difficult (not even possible as far as I know), but I am pretty sure the player will understand that researching hail of arrows will level up it's melle counter part.
 

jomik

New Member
Reaction score
17
How about you, give the hero all abilities. Frenzy and Hail of Arrows.
Then in the human form, Disable Frenzy for Player(1), when he shapeshifts, enable Frenzy and disable Hail of Arrows, wont work with passive abilities, you'd have to remove them from the unit as it shapeshifts, as you're doing now. But you can still make it so that it'll show up as learning Frenzy instead of Hail of Arrows in the skill tree, I think.
I haven't tested it, but it seems logical right?
I'll make an example in a second.
 

jomik

New Member
Reaction score
17
Here:
Trigger:
  • Disable when Player receives Ranger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Event depends on how he gains the Ranger. --------
      • Set InitGroup = (Units in (Playable map area))
      • Unit Group - Pick every unit in InitGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Picked unit)) Equal to Ranger
            • Then - Actions
              • Player - Disable Frenzy for (Owner of (Picked unit))
              • Trigger - Add to Shapeshift <gen> the event (Unit - (Picked unit) Starts the effect of an ability)
              • Trigger - Add to Shapeshift Back <gen> the event (Unit - (Picked unit) Starts the effect of an ability)
            • Else - Actions
      • Custom script: call DestroyGroup(udg_InitGroup)


Trigger:
  • Shapeshift
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Shapeshift
          • (Unit-type of (Triggering unit)) Equal to Ranger
        • Then - Actions
          • Player - Disable Hail of Arrows for (Owner of (Triggering unit))
          • Player - Enable Frenzy for (Owner of (Triggering unit))
          • Unit - Set level of Frenzy for (Triggering unit) to (Level of Hail of Arrows for (Triggering unit))
        • Else - Actions


Trigger:
  • Shapeshift Back
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Shapeshift
          • (Unit-type of (Triggering unit)) Equal to Green Dragon
        • Then - Actions
          • Player - Disable Frenzy for (Owner of (Triggering unit))
          • Player - Enable Hail of Arrows for (Owner of (Triggering unit))
          • Unit - Set level of Hail of Arrows for (Triggering unit) to (Level of Frenzy for (Triggering unit))
        • Else - Actions
 

Idontknowyou

New Member
Reaction score
33
That will hide the ability from the hero's research list? It's quite a bit longer than mine, but I guess it works beter.. although, the two shift triggers should be combined into one.
 

Ringleader

New Member
Reaction score
2
Hold on...Let me make the trigger in the editor quickly

Trigger:
  • Cancel Ability
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Learned Hero Skill) Equal to Hail of Arrows
          • Dragonform Equal to True
    • Actions
      • Unit - Remove Hail of Arrows from (Learning Hero)
      • Unit - Set level of Frenzy for (Learning Hero) to ((Level of Frenzy for (Learning Hero)) + 1)


Removing abilities from the hero research list is difficult (not even possible as far as I know), but I am pretty sure the player will understand that researching hail of arrows will level up it's melle counter part.

That works fantastically!

The player should understand because the Research tooltip for Hail of Arrows mentions that it also levels the "Frenzy" ability in dragon form.

You rock! :D
 

jomik

New Member
Reaction score
17
@Idontknowyou, I purely split it into 2 triggers for readability :D
@Ringleader, if you used the one I made, it would show up as Frenzy when the shapeshifter are in Dragon Form, and it'd show as Hail of Arrows in the normal form.
 
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