System Display who left

CaptDeath

New Member
Reaction score
103
Ok i made this for some one earlier today
and thought this will help out for any who need to display who left
what u need to "install"
the 2 triggs
the one variable
no credits needed don't claim as your own
permission is granted to change this
/edit
to upload any were
as long as you at least credit thehelper.net
:) gl hf with youre Has left the game Display XD
ill post screenies if requested to
here
heres it in its gui noobyness
XD
Code:
Player Names
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Set Players[(Player number of (Picked player))] = (Name of (Picked player))

Code:
Player leaves
    Events
        Player - Player 1 (Red) leaves the game
    Conditions
    Actions
        Game - Display to (All players) the text: (Players[(Player number of (Triggering player))] + Has Left The Game!)
players is a variable string array 16
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Improve grammar and isn't it this?

Code:
Player Names
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Set Players[(Player number of (Picked player))] = (Name of (Picked player))

Player leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player ... (...) leaves the game(So on and so forth)

Conditions
Actions
Game - Display to (All players) the text: (Players[(Player number of (Triggering player))] + Has Left The Game!)
This is the most simplest tutorial ever.
 

Azlier

Old World Ghost
Reaction score
461
And worse, he directly took it from me. But I guess I'm not angry or anything, it is a good idea to put it up, however short it is.
 

vypur85

Hibernate
Reaction score
803
> the 2 triggs

Code:
Player leaves
    Events
        Player - Player 1 (Red) leaves the game
        Player - Player 2 (Blue) leaves the game
        ----until player 12----
    Conditions
    Actions
        Game - Display to (All players) the text: ([B](Name of (Triggering player)[/B]) + Has Left The Game!)

Only one trigger would suffice, actually. 2 triggers if you want to simplify it.


Code:
Player Names
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Trigger - Add to Player leaves <gen> the event (Picked player) leaves the game

Code:
Player leaves
    Events
    Conditions
    Actions
        Game - Display to (All players) the text: ([B](Name of (Triggering player)[/B]) + Has Left The Game!)

No offense, but this is too simple to be a system. Even for a snippet.
 

Azlier

Old World Ghost
Reaction score
461
Well fine, you recieved every piece in each of my posts and put it together.

This is the thread I am speaking of.

Vypur85 said:
> the 2 triggs


Code:
Player leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
----until player 12----
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has Left The Game!)Only one trigger would suffice, actually. 2 triggers if you want to simplify it.



Code:
Player Names
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Trigger - Add to Player leaves <gen> the event (Picked player) leaves the gameCode:
Player leaves
Events
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has Left The Game!)No offense, but this is too simple to be a system. Even for a snippet.

Well, this snippet of a snippet arised because apparently using Triggering Player to show a message didn't work. Check out the thread linked above.
 

CaptDeath

New Member
Reaction score
103
[del]haha i guess but hey wolfieNoTc was using
Player leavs game
Display trig...[/del]
and that didnt work so we had to store the player names in varibles
i thought it was genius but no1 else thinks so :'(
--------edit---------
just saw above post
 

quraji

zap
Reaction score
144
Quite a license for something so simple :rolleyes:

Doesn't the game automatically do this anyways?
 

Trollvottel

never aging title
Reaction score
262
lets make a system which creates units at map center. :thdown:

very very very simple. everyone who spent 5 minutes with the trigger editor could do this.
 

CaptDeath

New Member
Reaction score
103
actually no ive spent much more and others and ive found The game does not do this and that Its really complicated i dont belive this should be grave yarded ethere >.<
 

quraji

zap
Reaction score
144
It's in the graveyard because most people with five minutes experience with the trigger editor can figure this out. So it goes :eek:
 
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