Trigger:
- Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Does this kind of special effects leak and if so, how do I remove them?
NOTE: I know how to remove special effects at a point but the sam thing dont work here
(How I remove SFX leaks at a point)
Trigger:
- NoLeak
- Events
- Conditions
- Actions
- Set point = (Center of (Playable map area))
- Special Effect - Create a special effect at point using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_point)
I will be happy for a quick answer!
EDIT: And also a quick question... Why the hell doesnt the effect work at all when its on a Unit?!