Doesn't display a text message?

Stryke

New Member
Reaction score
6
Code:
Player Leave
    Events
        Player - Player 1 (Red) leaves the game
        Player - Player 2 (Blue) leaves the game
        Player - Player 3 (Teal) leaves the game
        Player - Player 4 (Purple) leaves the game
        Player - Player 5 (Yellow) leaves the game
        Player - Player 6 (Orange) leaves the game
        Player - Player 7 (Green) leaves the game
        Player - Player 8 (Pink) leaves the game
        Player - Player 9 (Gray) leaves the game
        Player - Player 10 (Light Blue) leaves the game
        Player - Player 11 (Dark Green) leaves the game
        Player - Player 12 (Brown) leaves the game
    Conditions
    Actions
        Game - Display to (All players) the text: ((Name of (Triggering player)) +  has left the game.)
        Set TempUnitGroup = (Units owned by (Owner of (Triggering unit)))
        Unit Group - Pick every unit in TempUnitGroup and do (Actions)
            Loop - Actions
                Unit - Remove (Picked unit) from the game
        Custom script:   call DestroyGroup(udg_TempUnitGroup)

Anyone know why the above code might not work? It doesn't display message that the player left the game.. And no other messages will display after this one is displayed...

Code:
Akatsuki Timer Expires
    Events
        Time - CountdownTimer1 expires
    Conditions
    Actions
        Unit - Make Akatsuki Hideout 0012 <gen> Vulnerable
        Countdown Timer - Destroy (Last created timer window)
        Unit - Unpause Uchiha Itachi 0013 <gen>
        Unit - Make Uchiha Itachi 0013 <gen> Vulnerable
        Sound - Play ArrangedTeamInvitation <gen>
        Set TempPlayerGroup = (All players)
        Game - Display to TempPlayerGroup the text: |cffff0000The Akats...
        --------   --------
        Countdown Timer - Start CountdownTimer2 as a One-shot timer that will expire in 1500.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Receive gold in:
        Countdown Timer - Show (Last created timer window)
        Custom script:   call DestroyForce(udg_TempPlayerGroup)
 

0zaru

Learning vJASS ;)
Reaction score
60
The only thing that I have in mind is that you destroyed a variable storing "All Players" then destroying this variable.
 

Stryke

New Member
Reaction score
6
But if I take out: Custom script: call DestroyForce(udg_TempPlayerGroup)
Wouldn't it leak?
 
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