Accname
2D-Graphics enthusiast
- Reaction score
- 1,462
cannot be. nothing in the code would make such thing happen.
the movement part is absolutely independent from the player. its just creating locations one at the targets position, one at the casters position and one in between to which the hero is teleported.
maybe something else stopped the trigger.
the hero will be moved towards the targeted unit for ever until either the variable caster[player number] or target[player number] become null.
as long as these variables are specified some unit will be moved.
but for every player there is only 1 caster and 1 target variable, as said above, the code is only MPI not MUI. you can only have this spell being cast once per player. there might never be 2 projectiles of the same player nor 2 heroes of the same player moving at any time.
the effect takes place on the first unit hit by the projectile no matter whether it was the initial target or not.
and the projectile is not homing, it will move towards the position the targeted unit had when the spell was cast. if the target moves in between the projectile might miss and nothing will happen.
the movement part is absolutely independent from the player. its just creating locations one at the targets position, one at the casters position and one in between to which the hero is teleported.
maybe something else stopped the trigger.
the hero will be moved towards the targeted unit for ever until either the variable caster[player number] or target[player number] become null.
as long as these variables are specified some unit will be moved.
but for every player there is only 1 caster and 1 target variable, as said above, the code is only MPI not MUI. you can only have this spell being cast once per player. there might never be 2 projectiles of the same player nor 2 heroes of the same player moving at any time.
the effect takes place on the first unit hit by the projectile no matter whether it was the initial target or not.
and the projectile is not homing, it will move towards the position the targeted unit had when the spell was cast. if the target moves in between the projectile might miss and nothing will happen.