Offense Elimination Tournament 2

South-Titan

New Member
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16
To Fulla:

Yes the jump pads on Facing Worlds


The jump pad allows you a shortcut, and therefore allowing you to reach the enemy flag with ease, skipping over platforms, and sniper posts.

In reality, if you were the jumper, that would be a perfectly good thing, except...
What if your the team with snipers posted on the long cut?
 

Fulla

Evil Overlord
Reaction score
31
New version released!

Changelog v1.3

Improvements
  • New powerup "Enhancer".
  • Carrying the flag now reduces movement speed by 15%.
  • Stronghold has been redesigned & remade.
  • Crossroads & Lava 2 improved slightly.
  • Zoom in/out command added "-cam xxxx". Takes (1650-3000)
  • Added/Fixed all the gun/shooting animations.
  • Shops, can no longer be accessed by enemy players.
  • Improved the end games layout, text, time etc.
  • Each time a player scores, now also shows the total scores (X/X).
  • Shrapnel Gun shards bounce fixed/improved.
  • Switching teams via balance, now refreshes health.
Balance
  • Submachine Gun damage up from 6>7
  • Acid Gun, dmg overtime no longer stops a med pack.
  • Phase Prism now dispels poison (Acid Gun) & phased (Phase Pistol)
  • Gold intervals enhanced from 1 gold every 4>3 seconds.
  • Camera duration increased from 180>240 seconds.
  • Armor, health increased from 25>33
  • Helm, damage reduction increased from 2>3
  • Regeneration, health regen increased from 1>1.5 per second
Bugs
  • Fixed the bounty bugs, when you shoot someone off a cliff.
  • Fixed the rematch, clearing all the units (barricades/cameras), refreshing jump pads, clearing powerups & fixed the levels/text.
  • Fixed various rematch/end game features such as text & pings appearing.
 

ragingspeedhorn

Is a Banned Asshole
Reaction score
94
Sewer needs a redesign. The level just doesn't function well. The sewage slows you too much and there is hardly any reason to actually go into it so it seems useless.

The terrain is nice though.
 

South-Titan

New Member
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Don't add too many powerups, Fulla. Remember, the base of this game is Capture the Flag, not Invincibility Mania. The original ET had only like 3 or 4 powerups, and it was a great success.


And, another peice of advice, many AoS games like Ninjas Otaku have items, where with the right combination, a player can kill the enemy in one hit. Players with these items usually are a pain to deal with.
 

Fulla

Evil Overlord
Reaction score
31
South-Titan said:
Don't add too many powerups, Fulla. Remember, the base of this game is Capture the Flag, not Invincibility Mania. The original ET had only like 3 or 4 powerups, and it was a great success.

Yea, I see your point, I'm beginning to have doughts about that invisibility Rune.
Although I would like to create an entirely new set of powerups at one point.

South-Titan said:
And, another peice of advice, many AoS games like Ninjas Otaku have items, where with the right combination, a player can kill the enemy in one hit. Players with these items usually are a pain to deal with.

Well there are a few killer combinations, involving shock grenade, acid gun or phase pistol.
I'm not quite sure what you mean thou, you'd like to see some instant kill combo's? Perhaps give me a few examples from this AoS.
 

Nudl9

New Member
Reaction score
13
This happend when me and Sticko was playing around on Facing Worlds with Shotgun...
 

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Fulla

Evil Overlord
Reaction score
31
New version out!

Changelog v1.4b
Improvements
  • Added a new arena "Plunge".
  • Added abilities shortcuts for Booster & Phase Prism.
  • Added some information in the Quest Menu (F11).
  • Added an extra column in the multiboard for Bounty.
  • Improved the Grenade & Shock Grenade visual effects.
  • Updated some of the gadget descriptions for greater clarity.
  • Timer in rematch now displays "Rematch in " instead of "Remaining ".
Balance
  • Phase Pistol:
    - The +50% bonus damage phase gives is now increased further if the Shooter's shot was using Explosive Shells and/or Double Damage.
    - Example: A shot with double damage would now increase damage target takes by +100% (Half of bonus carries through).
  • Sub Machinegun:
    - Damage lowered from 7 to 6.
    - Shooting speed increased from a shot every 0.06 to 0.05 seconds.
    - Angle/spread increased from (between -4 to 4) to (between -4.5 to 4.5).
    - Projectile speed lowered from 1250 to 1150.
  • Shotgun:
    - Damage lowered from 8 to 6.
    - Number of projectiles increased from 8 to 10.
  • Minigun:
    - Angle/spread increased from (between -5 to 5) to (between -6 to 6).
    - Projectile speed lowered from 1250 to 1150.
  • Shrapnel Gun:
    - Explosive area effect increased from 160>175.
    - Shard area effect increased from 130>150.
  • Scope, reworked, now only increases range. Shrapnel/Acid Gun now fire further with it, (Maths has been corrected).
  • Shield powerup now always increases your current health by +50. (Previously e.g. 50/100 health would just become roughly 50/150 etc.).
  • Bounty reward increased:
    - Returning a Flag up from 5>10.
    - Scoring up from 10>20.
Bugs
  • Fixed the lame rematch crash bug!
  • Fixed a pretty big leak.
  • Dead units can no longer bug & cause collisions.
  • Rebalance, now works correctly:
    - Can only swap when teams are imbalanced.
    - Can shop as normal.
  • Fixed the animation bugs:
    - Grenades sometimes exploding mid air (Acid effect).
    - Units jumping seomtimes showing death animation.
  • Helm now correctly reduces Acid Gun damage overtime by 3 (instead of 2).
  • Sudden Death is now reset in a rematch.
  • Barricades no longer give vision.
  • Laser can no longer get 'stuck'.
  • Flags now correctly get reset in a rematch.
 

Fulla

Evil Overlord
Reaction score
31
I haven't updated this thread in quite a while, although there have been quite a few new versions. So without further adieu:

Latest version

Change Logs:
Changelog v2.3e
  • Fixed a critical lag bug caused by Phase Pistol.
Changelog v2.3d
  • Quickly fixed a bug with selecting Arena's in rematch
Changelog v2.3c

Improvements
  • New Gadget C4 added!
  • Added a revive time scoreboard when you die.
  • Added knockback on all explosions causing death.
  • Added sounds to all shops (shared control).
  • Added/improved the lumber/food icons & descriptions.
  • Each game teams will now spawn on random sides.
  • Can no longer pick same arena for rematches
  • Re-organised the arena order.
  • Improved some of the gadget hotkeys.
  • Improved the visual effects of enhancer combined with grenades.
Balance
  • Increased gold income from 1 every 3 seconds to 1 every 2 seconds.
  • Reduced gold reward for Scoring from 20 to 10 & from returning flags from 10 to 5.
  • Shrunk corners on Plunge slightly.
Bugs
  • Fixed the lag on Plunge (again).
  • Fixed the conditions with -balance command.
  • Fixes gloves not working on some guns.
  • Fixed shotgun not claiming kills when shooting someone into Lava.
  • Fixed the visual effects left on the ground, when you enter an area for first time, when opponents have purchased items. (boons/chests of gold etc.).
  • Fixed green units appearing on the minimap by Missile Launcher.
Changelog v2.2c
(Skipped ahead, due to numerous bnet users thinking it's an old ver)

Improvements
  • Plunge arena completely remade.
  • Facing Worlds improved.
  • Added a new weapon, the Missile Launcher.
Bugs
  • Fixed the horrendous lag on Plunge.
  • Fixed the angles of descending projectiles.
 

Fulla

Evil Overlord
Reaction score
31
Haven't posted/updated this thread in quite a while, atleast a month.
There's been quite a long list of changes that have occurred since then.

Here is the latest version:
Download Here
Change Log v2.8

  • New Arena, Fortress.
  • Lava 2, expanded the sides.
  • Phase Pistol, now increases damage target takes by 50% and reduces damage target deals by 50%.
  • Added an effect when Laser bounces.
  • Jumping outside the Stronghold Arena, will now kill you.
  • Barrels now correctly respawn.
  • When powerups spawn for the first time, they are now pinged.
  • When an enemy flag is captured, it will now privately ping the carrier, the destination to carry the flag too.
  • Reduced the ping time for capturing a Flag.
  • Improved the powerup colours.
  • The Flag carrying buff that slows movement speed, is now immediately removed upon dropping the flag.
  • Fixed a typo in 'Godlike'.
  • Fixed multi kills/kill sprees not working properly when shooting ppl off of cliffs.
  • Removed the health bars on C4's.
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Finally. :D

Does the Phase pistol still have that long range? where people could basically snipe with it?
 

Fulla

Evil Overlord
Reaction score
31
Nope, its pretty short ranged.
A very good team weapon now. Really screws someone over, just like Acid Gun :p

I'm also trying to gather some screenshots to put on main thread. It should help give ppl more of an idea of what the maps all about. Anyone is welcome to contribute.
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
i got a q. theres that map with those bouncing boosters, does it leak or anything when you go on the jumpers? cuz i was playing it and i was jumping back and forth and after awhile i decided to help my team and my fps dropped to .02 fps during jumping on them, then even after i didnt go on em it still lagged like hell so i left
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
ah ok. lmao i didnt know what version it was cuz i dled off some guy. k was just wondering. very nice map btw forgot to mention. i honestly didnt see much diff between this one and the first xcept maps in the version i played but still some differences and the updgrades are nice. sniper+% damage is pwn
 

Fulla

Evil Overlord
Reaction score
31
I'm trying to keep the maps new & fresh :p
Also try to add a new one + update old ones where needed atleast once every 2 weeks.

Sniper + Explosive Shells?
Not exactly one of the best combo's IMO, you'll kill a guy in 2 hits regardless. Unless ofcourse he heals himself, then it become useful.
I think gloves is the way to go thou :p
 

Fulla

Evil Overlord
Reaction score
31
Another update, check it out:

Latest Version
Download Here
Change Log v2.9
  • Fortress, reworked, redesigned & overall improved quite a bit.
  • New Gun added, the Ion Cannon.
  • Guns are now classified into 3 categories, heavy, medium & light. Heavy takes -15 movement speed whilst Light grants +15 movement speed.
  • Minigun buffed. Damage is 12 up from 10.
  • Sniper Rifle buffed. Damage is 55 up from 50.
  • Missile Launcher buffed. Main damage is 40 up from 35, area damage is 25 up from 20 & flame damage is 5 per second up from 4.
  • Greatly improved the aiming/shooting when firing up/down cliffs. It is now alot simpler.
  • Boots buffed slightly. Movement speed 45 up from 40.
  • Fixed a big where it spawned way too many barrels on certain levels.
  • Barrels can no longer spawn inside spawn areas.
  • Added alittle blink effect on new barrels spawning.
  • Made explosive damage more 3-dimensional taking into account your height & overall distance.
  • Stim buffed. Lasts 2 seconds up from 1.5 & costs 15 health down from 20.
  • Tweaked the powerup colours.
 
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