elune grace

smogas

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why is it partly working. It can deflect but attack speed and movement speed doesn't change at all no matter how you will change values in the object editor :confused:
 

shiFt

Member
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care to elaborate more on what exactly you mean and expect from the ability?
 

smogas

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i created ability based on Defend but it reduce only pierce and magic attacks.
Then i created an ability based on mana shield and needed some negative effects( attack speed reduction , movement reduction, damage reduction and positive effect - Deflect) which defend skill had(defend is no good cause it is clickable ), so i found elune grace(triggered to appear/dissapear when manashield is on/off). But it does not work as i planned. ;|
 

smogas

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as i said there is no movement / attack speed reduction. And i think there is nothing wrong with these triggers :
Trigger:
  • ManaShieldON
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Issued order) Equal to (Order(manashieldon))
    • Actions
      • Animation - Add the defend animation tag to (Triggering unit)
      • Unit - Add Defense Stance to (Triggering unit)

Trigger:
  • ManaShieldOFF
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • (Issued order) Equal to (Order(manashieldoff))
    • Actions
      • Animation - Remove the defend animation tag to (Triggering unit)
      • Animation - Reset (Triggering unit)'s animation
      • Unit - Remove Defense Stance from (Triggering unit)
 

shiFt

Member
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so you want to make a spell based off mana shield that when a unit attacks the shielded they get slowed?
 

smogas

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no i want to make shielded unit slower when he activates mana shield. I guess ill need to use another passive skill?If yes i'd like to know how could i hide them(icons) .
 

HydraRancher

Truth begins in lies
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Andrewgosu has a tutorial on spellbooks, I cant copy the link, but its called:
How to: Make Spellbooks

Scroll down to the invisible passive section.
 

cryowraith

New Member
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7
You can use the original Defend if you want it to do stuff like that. You have to edit the gameplay constant to allow defend to deflect. Default is false, change it to true.
 
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