Event Response - Target Unit of Ability Being Cast

bumbaclo

New Member
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To start off - I really hate this event response. It causes me more trigger problems than anything else I know in my feeble, amateurish mind. Ok, so here's the trigger (summed up):

Event - Unit finishes casting an ability

Condition 1 - Ability being cast = xxxxxx
Condition 2 - Unit-type of (Target unit of Ability being cast) = zzzzzz

Action - Not Important

The point is, the trigger is not firing. If I remove condition 2, it works like a charm. What I'm trying to do by adding condition 2, is to make the trigger only fire if the ability xxxxxx is casted on a certain unit-type zzzzzz.

I see no problems with condition 2 - I simply dont understand why it is not working. Can anyone here see the logic flaw?
 

canons200

New Member
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try to use (suggestion)
Trigger:
  • Unit - A unit Starts the effect of an ability

instead of
Trigger:
  • Unit - A unit Finishes casting an ability

honestly, unless you post your full trigger, if base on your trigger here, seem that there is not problem(to me).
 

Gtam

Lerning how to write and read!! Yeah.
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its not a bad response you should just know when its useable and not and when a unit finish casting an ability there is no target unit anymore only at the start of an ability so use the event suggested to jick in when the ability is started and the target unit it there
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
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Also (I am not perfectly sure) some spells (point target spells like : carrion swarm, blizzard, shock wave etc.) don't have spell target unit thus the condition isn't met (can someone confirm this?).
 

canons200

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yup, those area spell like carrion swarm need to use point instead of target unit of ability being cast.
 

bumbaclo

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Ahh I see your point. I tried to break it down as much as possible to be easy to read, since as I said, if I remove condition 2, everything works fine but I'll elaborate.

Event - A unit Finishes casting an ability

Condition 1 - (Ability being cast) equal to "Revert"
Note: I based this spell off of the most "target easy" spell I could think of - Finger of Death.

Condition 2 - Unit-type of (Target unit of ability being cast) equal to "Patroller"
Note: The unit is based off of the Troll Headhunter - I don't really see how the target this would affect the trigger tho.

Action:
Change ownership of (Target unit of ability being cast) to Player 7
Wait 2 Seconds
Remove (Target unit of ability being cast) from the Game
Set variable (x) = (x) + 1

This is basically the trigger standalone. Let me know if you need more info.

Edit: I did as you said canons and it worked. Hmm...I could never differentiate between the start cast/start effect/finish cast of abilities. Anyways, thanks to all who answered!
 

canons200

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i see, besides on the minute you start to cast the spell on the Patroller, this trigger start to work. SO my suggestion is to use >>>
Trigger:
  • Unit - A unit Starts the effect of an ability

rather than
Trigger:
  • Unit - A unit Finishes casting an ability

then use unit variable to store target unit of ability being cast
Trigger:
  • Set ABC = (Target unit of ability being cast)

and replace all your Target unit of ability being cast to ABC, then the rest of your trigger should work fine.
 

aralite

New Member
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0
Ahh I see your point. I tried to break it down as much as possible to be easy to read, since as I said, if I remove condition 2, everything works fine but I'll elaborate.

Event - A unit Finishes casting an ability

Condition 1 - (Ability being cast) equal to "Revert"
Note: I based this spell off of the most "target easy" spell I could think of - Finger of Death.

Condition 2 - Unit-type of (Target unit of ability being cast) equal to "Patroller"
Note: The unit is based off of the Troll Headhunter - I don't really see how the target this would affect the trigger tho.

Action:
Change ownership of (Target unit of ability being cast) to Player 7
Wait 2 Seconds
Remove (Target unit of ability being cast) from the Game
Set variable (x) = (x) + 1

This is basically the trigger standalone. Let me know if you need more info.

Edit: I did as you said canons and it worked. Hmm...I could never differentiate between the start cast/start effect/finish cast of abilities. Anyways, thanks to all who answered!

it sounds like all you need to do is make your spell the banshee ability, possession, it does exactly what you made your tigger to be, at least as far as i could understand it as.
 

canons200

New Member
Reaction score
50
Ahh I see your point. I tried to break it down as much as possible to be easy to read, since as I said, if I remove condition 2, everything works fine but I'll elaborate.

Event - A unit Finishes casting an ability

Condition 1 - (Ability being cast) equal to "Revert"
Note: I based this spell off of the most "target easy" spell I could think of - Finger of Death.

Condition 2 - Unit-type of (Target unit of ability being cast) equal to "Patroller"
Note: The unit is based off of the Troll Headhunter - I don't really see how the target this would affect the trigger tho.

Action:
Change ownership of (Target unit of ability being cast) to Player 7
Wait 2 Seconds
Remove (Target unit of ability being cast) from the Game
Set variable (x) = (x) + 1

This is basically the trigger standalone. Let me know if you need more info.

Edit: I did as you said canons and it worked. Hmm...I could never differentiate between the start cast/start effect/finish cast of abilities. Anyways, thanks to all who answered!

begin cast and starts the effect are almost the same, but begin cast have a glitch where you can start to cast the abiltiy and press stop to have the ability to cast again without cooldown. (eg last time dota crystal maiden ulti, where you catch the timing to press Z and S then crystal maiden will cast ulti for less than 1 seconds and stop and cast ulti and stop, continue)

that is why we should use starts the effect but not the begin cast, unless you allow glitch to happen in your map.

regarding the finishes casting, it seldom use, because after finish that casting, the game only remember few thing (eg triggering unit), other like target unit being cast is not remembered. unless you create some unit after finishes casting. But it is really depend, most of the time we will use starts the effect.
 
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