To start off - I really hate this event response. It causes me more trigger problems than anything else I know in my feeble, amateurish mind. Ok, so here's the trigger (summed up):
Event - Unit finishes casting an ability
Condition 1 - Ability being cast = xxxxxx
Condition 2 - Unit-type of (Target unit of Ability being cast) = zzzzzz
Action - Not Important
The point is, the trigger is not firing. If I remove condition 2, it works like a charm. What I'm trying to do by adding condition 2, is to make the trigger only fire if the ability xxxxxx is casted on a certain unit-type zzzzzz.
I see no problems with condition 2 - I simply dont understand why it is not working. Can anyone here see the logic flaw?
Event - Unit finishes casting an ability
Condition 1 - Ability being cast = xxxxxx
Condition 2 - Unit-type of (Target unit of Ability being cast) = zzzzzz
Action - Not Important
The point is, the trigger is not firing. If I remove condition 2, it works like a charm. What I'm trying to do by adding condition 2, is to make the trigger only fire if the ability xxxxxx is casted on a certain unit-type zzzzzz.
I see no problems with condition 2 - I simply dont understand why it is not working. Can anyone here see the logic flaw?