Every floating text on my map bugs!

Crusher

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All who wants to help to solve this problem and to view the map in the same time, I will send them PM with with my unprotected map! The first one is cleeez is guess.
 

antho

New Member
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u can always try looking at other maps where it works and take triggers from it and modify it into yours thats what i do for all my maps :D triggers piss me off
 

Crusher

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I also tried that solution, but it wasn't useful too much.
 

cleeezzz

The Undead Ranger.
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Starting Initialization Trigger

Trigger:
  • Starting Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Countdown Timer - Start Timer_GameTime as a One-shot timer that will expire in 9999999.00 seconds
      • Melee Game - Limit Heroes to 1 per Hero-type (for all players)
      • Unit - Make Holy Citadel 0002 <gen> Invulnerable
      • Unit - Make Cursed Temple 0015 <gen> Invulnerable
      • Player - Add 350 to Player 3 (Teal) Current gold
      • Player - Add 350 to Player 5 (Yellow) Current gold
      • Player - Add 350 to Player 6 (Orange) Current gold
      • Player - Add 350 to Player 9 (Gray) Current gold
      • Player - Add 350 to Player 10 (Light Blue) Current gold
      • Player - Add 350 to Player 11 (Dark Green) Current gold
      • Trigger - Turn off Human Spawn <gen>
      • Trigger - Turn off Undead Spawn <gen>
      • Trigger - Turn off Creep Running Human <gen>
      • Trigger - Turn off Creep Running Undead <gen>
      • Trigger - Turn off Creep Running Undead 2 <gen>
      • Trigger - Turn off Victory Human Secured <gen>
      • Trigger - Turn off Victory Undead Secured <gen>
      • Trigger - Turn off Creep Running Human 2 <gen>
      • Trigger - Turn off Add Tower Bonus Damage <gen>
      • Trigger - Turn off Pit of Stone Create <gen>
      • Trigger - Turn off Furion Activated and Off <gen>
      • Game - Display to (All players) the text: |c0080ff80You got 2...
      • Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
      • Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
      • Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
      • Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
      • Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
      • Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
      • Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
      • Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
      • Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
      • Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
      • Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
      • Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
      • Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
      • Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
      • Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
      • Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
      • Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
      • Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
      • Quest - Create a Required quest titled Modes & Commands with the description |c0080ff80Modes:|r ..., using icon path ReplaceableTextures\CommandButtons\BTNAvatarOn.blp
      • Quest - Create a Required quest titled Creep Kill Command with the description ck (Creep Kills) co..., using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
      • Quest - Create a Required quest titled Tournament Rules with the description Rules for the Tourn..., using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
      • Quest - Create a Optional quest titled Map Description with the description Short Description a..., using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
      • Quest - Create a Optional quest titled Credits with the description |c0080ff80Co Operat..., using icon path ReplaceableTextures\CommandButtons\BTNMassTeleport.blp
      • Quest - Flash the quest dialog button
      • Player - Turn Gives bounty On for Player 1 (Red)
      • Player - Turn Gives bounty On for Player 2 (Blue)
      • Player - Turn Gives bounty On for Player 3 (Teal)
      • Player - Turn Gives bounty On for Player 5 (Yellow)
      • Player - Turn Gives bounty On for Player 6 (Orange)
      • Player - Turn Gives bounty On for Player 9 (Gray)
      • Player - Turn Gives bounty On for Player 10 (Light Blue)
      • Player - Turn Gives bounty On for Player 11 (Dark Green)
      • Player - Turn Gives bounty On for Player 12 (Brown)
      • Player - Turn Gives bounty On for Neutral Hostile
      • Camera - Change camera smoothing factor to 2.00
      • Set zz_DamageTextTime = 2.00
      • Game - Display to (All players) the text: |c00ffff80Commands ...
      • Trigger - Run SpawnSystem Spawnunit <gen> (checking conditions)
      • Wait 1.00 seconds
      • Trigger - Run SpawnSystem Spawnpoint <gen> (checking conditions)
      • Destructible - Pick every destructible in (Entire map) and do (Actions)
        • Loop - Actions
          • Trigger - Add to RegrowTrees <gen> the event (Destructible - (Picked destructible) dies)
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Player - Make (Trained unit-type) Unavailable for training/construction by (Player((Integer A)))
      • Set R_count = 4
      • Set R_rune[1] = Rune of the Watcher
      • Set R_rune[2] = Rune of Lesser Healing
      • Set R_rune[3] = Rune of Power
      • Set R_rune[4] = Rune of Mana
      • Set R_Location[1] = Region 2 <gen>
      • Set R_Location[2] = Region 1 <gen>
      • Set Color[1] = |cff1ce6b9
      • Set Color[2] = |cfffeba0e
      • Set Color[3] = |cff1ce6b9
      • Set Color[4] = |c00c0c0c0
      • Set Color[5] = |c0098c6fe
      • Set Color[6] = |c00008080
      • Trigger - Turn off Neutral Spawn At Mid Human <gen>
      • Trigger - Turn off Neutral Spawn At Mid Undead <gen>
      • Floating Text - Create floating text that reads |c00ff8080Tier Shop... above |c00ff8080Tier Shop Four|r 0050 <gen> with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ff8040Tier Shop... above |c00ff8040Tier Shop Three|r 0052 <gen> with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ea0000Tier Shop... above |c00ea0000Tier Shop Five|r 0045 <gen> with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ffff00Tier Shop... above |c00ffff00Tier Shop Two|r 0043 <gen> with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c0000ff40Tier Shop... above |c0000ff40Tier Shop One|r 0038 <gen> with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ff8080Tier Shop... above |c00ff8080Tier Shop Four|r 0128 <gen> with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ff8040Tier Shop... above |c00ff8040Tier Shop Three|r 0053 <gen> with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ea0000Tier Shop... above |c00ea0000Tier Shop Five|r 0046 <gen> with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c00ffff00Tier Shop... above |c00ffff00Tier Shop Two|r 0039 <gen> with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads |c0000ff40Tier Shop... above |c0000ff40Tier Shop One|r 0044 <gen> with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Unit - Change color of |c00ff8080Tier Shop Four|r 0050 <gen> to Red
      • Unit - Change color of |c00ff8040Tier Shop Three|r 0052 <gen> to Red
      • Unit - Change color of |c00ffff00Tier Shop Two|r 0043 <gen> to Red
      • Unit - Change color of |c0000ff40Tier Shop One|r 0038 <gen> to Red
      • Unit - Change color of |c00ff8080Tier Shop Four|r 0128 <gen> to Blue
      • Unit - Change color of |c00ff8040Tier Shop Three|r 0053 <gen> to Blue
      • Unit - Change color of |c00ffff00Tier Shop Two|r 0039 <gen> to Blue
      • Unit - Change color of |c0000ff40Tier Shop One|r 0044 <gen> to Blue
      • Unit - Change color of Potion Shop 0047 <gen> to Red
      • Unit - Change color of Potion Shop 0129 <gen> to Blue

move things out of the loop, your problem was the Wait inside the loop which may have canceled loop, which means zz_DamageTextTime was never set to 2. (im not entirely sure if you understand how to use Integer A loops and Pick all units/destructibles and do actions because you literally shoved everything that only needed to be run once, into a loop)
 

Crusher

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Umm, honestly, I don't get you cleeez. Can you please tell me what should I exactly do, since I'mma bit confused. :p
 

BlackRose

Forum User
Reaction score
239
Maybe you should try to read what he said, he stated the problem (maybe).
move things out of the loop, your problem was the Wait inside the loop which may have canceled loop
 
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