M
Madd
Guest
Hey I'm back again and got another couple of questions on warcraft
1. Fade Filters.
If anyone has played the new prince of persia game and had to run from the dahaka you will know exactially what i mean.
Im trying to fade or drain the colour from the screen, leaving everything black and white. Im trying to do this both during a cutscene and during gameplay later on.
Any ideas on how to do this? I would prefer to actually have the colour fade over a three second period but if i can i'll still be happy with just a cut right to black and white.
2. Unit "Jump"
I know jumping in warcraft is not implemented but im wondering if anyone has any ideas on how to make it appear as so a unit is during a cutscene. I have got it looking half decent making a unit move up and down in the air on the spot. What I am really trying to do thoe is make a unit jump in the air at point A and land at point B.
The only way i can picture this working is to use the maths functions to make the unit move in a 180 degree slice of a circle along the Z axis (the plane tangent to the terrain) but have very little knowledge of the maths functions in warcraft. Any info on how the trigger should roughly look like?
hehe sorry bout the harder questions, but these have stumped me for a while and thought id give all you guys in the forum a little challenge.
Any help that i can get on these would be awsome.
Thanx in advance
John.
1. Fade Filters.
If anyone has played the new prince of persia game and had to run from the dahaka you will know exactially what i mean.
Im trying to fade or drain the colour from the screen, leaving everything black and white. Im trying to do this both during a cutscene and during gameplay later on.
Any ideas on how to do this? I would prefer to actually have the colour fade over a three second period but if i can i'll still be happy with just a cut right to black and white.
2. Unit "Jump"
I know jumping in warcraft is not implemented but im wondering if anyone has any ideas on how to make it appear as so a unit is during a cutscene. I have got it looking half decent making a unit move up and down in the air on the spot. What I am really trying to do thoe is make a unit jump in the air at point A and land at point B.
The only way i can picture this working is to use the maths functions to make the unit move in a 180 degree slice of a circle along the Z axis (the plane tangent to the terrain) but have very little knowledge of the maths functions in warcraft. Any info on how the trigger should roughly look like?
hehe sorry bout the harder questions, but these have stumped me for a while and thought id give all you guys in the forum a little challenge.
Any help that i can get on these would be awsome.
Thanx in advance
John.