First Blood, double kill, killing spree, dominating...

italocolt

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How do I create an system equals dota, that when the first person dies, plays the sound of first blood when a person kills 2 people in a row, plays that sound doublekill !!!!!!, I already have the sounds, just need the Trigger
 

Shura

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First blood would be
Trigger:
  • trigger
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has drawn first blood!)
      • Sound - Play Your Sound
      • Trigger - Turn off (This trigger)
 

Evoroth

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First blood would be
Trigger:
  • trigger
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has drawn first blood!)
      • Sound - Play Your Sound
      • Trigger - Turn off (This trigger)

Add: If dying unit is hero, and if killing unit is a hero.
 

roaaaarrrr

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And for the double kill/triple kill/etc, just create a variable called herokill or something. You can use that same trigger above, and whenever a hero kills another hero, just set herokill = herokill +1. Then if the hero dies, set herokill = 0. Then if you want sounds or text or whatever, just use the same idea above, but use it right after you set hero kill. If herokill = 2, play sound/text, if herokill = 3, play sound/text, etc.
 

italocolt

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And for the double kill/triple kill/etc, just create a variable called herokill or something. You can use that same trigger above, and whenever a hero kills another hero, just set herokill = herokill +1. Then if the hero dies, set herokill = 0. Then if you want sounds or text or whatever, just use the same idea above, but use it right after you set hero kill. If herokill = 2, play sound/text, if herokill = 3, play sound/text, etc.

Can you create a Trigger, equal Shura?
 

roaaaarrrr

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This is offhand without WC in front of me, so Im not sure if it is exactly right, but someone who does have it in front of them can probably tweak it to work. This should give you the basic idea though.

Trigger:
  • Combo Kills
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set HeroKill[(Player number of (Owner of (Dying unit)))] = (HeroKill+1)
      • Set PlayerNum = (Player number of (Owner of (Killing unit)))
      • Set KillingUnit = (KillingUnit)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ((Triggering unit) is (KillingUnit) Equal to True
      • Then - Actions
        • Set HeroKill = 0
        • Else
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HeroKill[PlayerNum] Equal to 2
        • Then - Actions
          • Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + got a Double Kill!)
          • Sound - Play doublekill <gen>
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • HeroKill[PlayerNum] Equal to 3
          • Then - Actions
            • Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + is on a Killing Spree!)
            • Sound - Play killingspree <gen>
            • Else - Actions


You can obviously continue to add conditions as the number gets higher...
 

italocolt

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This is offhand without WC in front of me, so Im not sure if it is exactly right, but someone who does have it in front of them can probably tweak it to work. This should give you the basic idea though.

Trigger:
  • Combo Kills
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set HeroKill[(Player number of (Owner of (Dying unit)))] = (HeroKill+1)
      • Set PlayerNum = (Player number of (Owner of (Killing unit)))
      • Set KillingUnit = (KillingUnit)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ((Triggering unit) is (KillingUnit) Equal to True
      • Then - Actions
        • Set HeroKill = 0
        • Else
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HeroKill[PlayerNum] Equal to 2
        • Then - Actions
          • Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + got a Double Kill!)
          • Sound - Play doublekill <gen>
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • HeroKill[PlayerNum] Equal to 3
          • Then - Actions
            • Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + is on a Killing Spree!)
            • Sound - Play killingspree <gen>
            • Else - Actions


You can obviously continue to add conditions as the number gets higher...

What is the type of these variables?
 

Lord Regno

Active Member
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Don't forget if its the last kill condition you maby want to set it to dealt again:

Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • HeroKill[PlayerNum] Equal to # (max kills)
    • Then - Actions
      • Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + is on a Killing Spree!)
      • Sound - Play killingspree <gen>
    • Set HeroKill[(Player number of *))] = 0


And aren't it *(Owner of (Killing unit)))?

EDIT and this:
Trigger:
  • ((Triggering unit) is (KillingUnit) Equal to True
will be dying unit?
 

italocolt

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Don't forget if its the last kill condition you maby want to set it to dealt again:

Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • HeroKill[PlayerNum] Equal to # (max kills)
    • Then - Actions
      • Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + is on a Killing Spree!)
      • Sound - Play killingspree <gen>
    • Set HeroKill[(Player number of *))] = 0


And aren't it *(Owner of (Killing unit)))?

EDIT and this:
Trigger:
  • ((Triggering unit) is (KillingUnit) Equal to True
will be dying unit?

This part is wrong?
Trigger:
  • Set HeroKill[(Player number of (Owner of (Dying unit)))] = (HeroKill+1)
 

Lord Regno

Active Member
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yes

Trigger:
  • Action
    • Set PlayerNum = (Player number of (Owner of (Killing unit)))
    • Set HeroKill[PlayerNum] = (HeroKill+1)


EDIT: And how can I make this integers??? (The trigger of the integers)... I can't do this part

Its under Function => Arithmetic
 

NoobImbaPro

You can change this now in User CP.
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I don't have editor now :( {G group H[array] unit I/K[array] integers}
Trigger 1/2 register
Events
Map init
Conditions
Actions
Set G = Units in playable map area matching (matching unit) is a hero equal to true
Pick every unit in G and do multiple actions
Set I = I+1
Set H = (picked unit)
Events
A unit enters playable map area
Conditions
Triggering unit in not in G group
Actions
Set I = I+1
Set H = (Triggering unit)
Add unit in G

Trigger Kill tell
Events
A unit dies
Conditions
Killing unit is hero
Dying unit is Hero
Actions
For every (loop A) from 1 to I do actions
If_conditions
Triggering Unit is Equal to H[(integer A)]
Then_Actions
Set K=0
Else_actions
If_conditions
Killing Unit is Equal to H[(integer A)]
Then_Actions
Set K=K+1
If_conditions
K = 3
Then.......and so on until the last one
Else_actions
 

canons200

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that is variable array, go to your variable, click on it, you allow to tick to make the variable array
 

NoobImbaPro

You can change this now in User CP.
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what are you talking about?
I already wrote they are arrays with the "[array]"
he asked for help?
 

italocolt

New Member
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that is variable array, go to your variable, click on it, you allow to tick to make the variable array

I alerdy do this
look the variable how is:
Trigger:
  • Set HeroKill[(Player number of (Owner of (Dying unit)))] = ((Integer A) + 1)
look if this is correct. sorry bad english
 

Lord Regno

Active Member
Reaction score
19
Like I typed before, it's must stand killing unit instead of dying unit, so make this instead:
yes

Trigger:
  • Action
    • Set PlayerNum = (Player number of (Owner of (Killing unit)))
    • Set HeroKill[PlayerNum] = (HeroKill+1)


EDIT: And how can I make this integers??? (The trigger of the integers)... I can't do this part

Its under Function => Arithmetic
 
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