First blood would be
Trigger:
- trigger
- Events
- Unit - A unit Dies
- Conditions
- Actions
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has drawn first blood!)
- Sound - Play Your Sound
- Trigger - Turn off (This trigger)
And for the double kill/triple kill/etc, just create a variable called herokill or something. You can use that same trigger above, and whenever a hero kills another hero, just set herokill = herokill +1. Then if the hero dies, set herokill = 0. Then if you want sounds or text or whatever, just use the same idea above, but use it right after you set hero kill. If herokill = 2, play sound/text, if herokill = 3, play sound/text, etc.
This is offhand without WC in front of me, so Im not sure if it is exactly right, but someone who does have it in front of them can probably tweak it to work. This should give you the basic idea though.
Trigger:
- Combo Kills
- Events
- Unit - A unit Dies
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Actions
- Set HeroKill[(Player number of (Owner of (Dying unit)))] = (HeroKill+1)
- Set PlayerNum = (Player number of (Owner of (Killing unit)))
- Set KillingUnit = (KillingUnit)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Triggering unit) is (KillingUnit) Equal to True
- Then - Actions
- Set HeroKill = 0
- Else
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- HeroKill[PlayerNum] Equal to 2
- Then - Actions
- Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + got a Double Kill!)
- Sound - Play doublekill <gen>
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- HeroKill[PlayerNum] Equal to 3
- Then - Actions
- Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + is on a Killing Spree!)
- Sound - Play killingspree <gen>
- Else - Actions
You can obviously continue to add conditions as the number gets higher...
What is the type of these variables?
The hero kill and player num are integers and KillingUnit is a unit
Don't forget if its the last kill condition you maby want to set it to dealt again:
Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- HeroKill[PlayerNum] Equal to # (max kills)
- Then - Actions
- Game - Display to (All players) the text: ((Name of (Player(PlayerNum))) + is on a Killing Spree!)
- Sound - Play killingspree <gen>
- Set HeroKill[(Player number of *))] = 0
And aren't it *(Owner of (Killing unit)))?
EDIT and this:will be dying unit?Trigger:
- ((Triggering unit) is (KillingUnit) Equal to True
that is variable array, go to your variable, click on it, you allow to tick to make the variable array
yes
Trigger:
- Action
- Set PlayerNum = (Player number of (Owner of (Killing unit)))
- Set HeroKill[PlayerNum] = (HeroKill+1)
EDIT: And how can I make this integers??? (The trigger of the integers)... I can't do this part
Its under Function => Arithmetic
man, can you do all the trigger?Like I typed before, it's must stand killing unit instead of dying unit, so make this instead: