floading text

Xapphire

Liberty, Simply said; a lie.
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45
Post your triggers here, I'll fix them up, I'm not sure what you are talking about o_O..?
 

Knocksious

Sweet, I got 2 little green bars!
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46
you deleted them and they didn't go away?

thats plain :nuts:

make sure they are assigned to variables
 

saio

New Member
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0
you deleted them and they didn't go away?

thats plain :nuts:

make sure they are assigned to variables
I do not wan'a deleate them
when I thurn on a movie on the map I see them and thay iven myst not be in that region so what can I do?
Edit: I use camera's for the movies ( cammera paleste)
 

Knocksious

Sweet, I got 2 little green bars!
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46
isn't there a "hide" under the floating text actions?

just assign them all to an array variable then have loop triggers show/hide them
 

Knocksious

Sweet, I got 2 little green bars!
Reaction score
46
Code:
Floating Text Init
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Floating Text - Create floating text that reads Text 1 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        [color=green]Set FT[1] = (Last created floating text)
this sets up the variable, continue this for every floating text that you have[/color]
        Floating Text - Create floating text that reads Text 2 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Set FT[2] = (Last created floating text)
        For each (Integer A) from 1 to X, do (Actions)
            Loop - Actions
                Floating Text - Change FT[(Integer A)]: Enable permanence
[color=green] this part hides all the floating text[/color]
        For each (Integer A) from 1 to X, do (Actions)
            Loop - Actions
                Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 100.00% transparency
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 0.00% transparency
 

saio

New Member
Reaction score
0
Code:
Floating Text Init
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Floating Text - Create floating text that reads Text 1 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        [color=green]Set FT[1] = (Last created floating text)
this sets up the variable, continue this for every floating text that you have[/color]
        Floating Text - Create floating text that reads Text 2 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
        Set FT[2] = (Last created floating text)
        For each (Integer A) from 1 to X, do (Actions)
            Loop - Actions
                Floating Text - Change FT[(Integer A)]: Enable permanence
[color=green] this part hides all the floating text[/color]
        For each (Integer A) from 1 to X, do (Actions)
            Loop - Actions
                Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 100.00% transparency
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 0.00% transparency

10x but can you do it on a map I can't finde 50% of the Actions
 

Knocksious

Sweet, I got 2 little green bars!
Reaction score
46
are you using RoC or TFT?

and that is a direct clip from the map trigger, use the search function
 
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