you meen turn off befor clip and after turn on ?
I do not wan'a deleate themyou deleted them and they didn't go away?
thats plain :nuts:
make sure they are assigned to variables
can you show me?isn't there a "hide" under the floating text actions?
just assign them all to an array variable then have loop triggers show/hide them
Floating Text Init
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Text 1 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
[color=green]Set FT[1] = (Last created floating text)
this sets up the variable, continue this for every floating text that you have[/color]
Floating Text - Create floating text that reads Text 2 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Set FT[2] = (Last created floating text)
For each (Integer A) from 1 to X, do (Actions)
Loop - Actions
Floating Text - Change FT[(Integer A)]: Enable permanence
[color=green] this part hides all the floating text[/color]
For each (Integer A) from 1 to X, do (Actions)
Loop - Actions
Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 100.00% transparency
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Code:Floating Text Init Events Time - Elapsed game time is 1.00 seconds Conditions Actions Floating Text - Create floating text that reads Text 1 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency [color=green]Set FT[1] = (Last created floating text) this sets up the variable, continue this for every floating text that you have[/color] Floating Text - Create floating text that reads Text 2 at (Center of (Playable map area)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency Set FT[2] = (Last created floating text) For each (Integer A) from 1 to X, do (Actions) Loop - Actions Floating Text - Change FT[(Integer A)]: Enable permanence [color=green] this part hides all the floating text[/color] For each (Integer A) from 1 to X, do (Actions) Loop - Actions Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 100.00% transparency For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Floating Text - Change the color of FT[(Integer A)] to (100.00%, 100.00%, 100.00%) with 0.00% transparency
TFTare you using RoC or TFT?
and that is a direct clip from the map trigger, use the search function